Thanks Kevin - it is working now and does exactly what I need.

Many thanks for your patience!

Cheers

Paul

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Bath
Sent: 21 May 2009 16:03
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
resize function

Now Glen's suggestion will work - just stick a dynamic textfield offscreen,
set font to Times New Roman, and embed fonts in that. That seems to make the
font available to FP8 & 9.



-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven
Sent: 21 May 2009 14:32
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
resize function

Bah - added the txtClue.embedFonts = true; but still no text. Is there a
particular font I need to have? I can't see any reference to any particular
font

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Bath
Sent: 21 May 2009 13:50
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
resize function

Yay! Will work with FP9 and 8 if you add...

txtClue.embedFonts = true;

(doh - sorry)

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven
Sent: 21 May 2009 12:41
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
resize function

There are no fonts mentioned in the code. And no fonts appear in font
mapping. I have even tried adding

txtClue.font = "Times New Roman";

But the text just doesn't seem to want to display:(

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 21 May 2009 12:38
To: Flash Coders List
Subject: Re: [Flashcoders] Advice on creating dynamic crossword cluesth
resize function

You are probly missing a font...

Paul Steven wrote:
> Kev, when I publish this for Flash Player 8 or 9 the text does not appear.
> It is definitely there as the highlights are the correct position and
size.
> Any idea why the text is not actually visible?
>
> Also out of curiousity what is the XMP metadata?
>
> Thanks
>
> Paul
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Bath
> Sent: 21 May 2009 11:33
> To: 'Flash Coders List'
> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
> resize function
>
> Paul - I've knocked up a quick example of moving a masked movieclip which
> contains textfields populated by xml data. It should work with any length
> clue and demonstrates how to get a list of clues/textfields to autoscroll
to
> a position - and resizes the highlight to match height of clue textfield.
> Just click on the numbers to get it to move.
>
> It's not pretty and the code is a bit rough (and in AS2) - but it
> demonstrates the principle. You may be well ahead of this by now - but I
> fancied a fiddle!
>
> You can grab it here. www.flowdigital.co.uk/download/crosswordclues.zip
>
>
> Kev.
>
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
Steven
> Sent: 21 May 2009 08:44
> To: 'Flash Coders List'
> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
> resize function
>
> Thanks Kerry
>
> Yes I do have the "Advanced Lingo for Games" book that has a crossword
> puzzle example which has proven very helpful for the main engine behind
the
> crossword. I also have "ActionScript 3.0 Game Programming University" but
> that only has a word search.
>
> My main problem is being able to highlight individual clues and ensure
they
> are visible within the scrollable area. I need to be able to put a
highlight
> over the entire clue (which can be one or more lines long). If I put all
the
> clues in one text field, the scrolling works fine - I am just not sure how
> to determine how high the highlight should be - especially as this will
> change if the text size is toggled. If someone clicks on a word on the
> crossword, if the corresponding clue is not currently visible (due to the
> need to scroll to get to it) I need to adjust the scroll to ensure this
clue
> is visible and then also highlight the clue. So I effectively need to know
> what the scroll position is to display each clue and also how to determine
> the top and bottom of this clue. The highlight will extend the entire
width
> of the clue text field so there is no need to work out widths.
>
> Any suggestions most welcome.
>
> Thanks
>
> Paul
>
>
>
>
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry
> Thompson
> Sent: 20 May 2009 20:11
> To: 'Flash Coders List'
> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
> resize function
>
> Paul Steven wrote:
>
>   
>> I am creating a crossword where the words and clues are read in from an
>>     
> xml
>   
>> file. I need to be able to display the clues in a small area hence these
>> will need to scroll. I also need to highlight a particular clue if the
>>     
> word
>   
>> on the crossword is clicked. Problem is that some clues will be on more
>>     
> than
>   
>> one line so I am not sure how best to approach this and would appreciate
>> some advice. Also I need to include a function to toggle the text between
>> small and large. Btw I am programming this in Flash 8 with AS2.<snip>
>> Any advice on how best to deal with this would be really appreciated.
>>     
>
> Gary Rosenzweig has a really good book, "Macromedia Flash MX ActionScript
> for Fun and Games". I'm pretty sure it has the source for a crossword game
> in it, and it's AS2. It's pretty cheap--around a dollar on Amazon. He also
> has an updated book with AS3 code, "ActionScript 3.0 Game Programming
> University".
>
> I haven't used this book, but I did use a similar book he had for
Director,
> and I adapted his crossword code for the now defunct Learning Network.
It's
> pretty good code, and easy to adapt. My version might even still be up on
> Family Education Network (www.fen.com). I haven't checked, but they
> inherited everything from Learning Network.
>
> Cordially,
>
> Kerry Thompson
>
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>
>   

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