Hmm Jack is there an as3 version of that cool PreloadManager as well:)?
greetz
JC

On Fri, Aug 7, 2009 at 10:13 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:

> Hi,
>
> I stumbled on this thread and kind of need to do the same thing.
> I have an area where a number of persons should be walking around randomly.
>
> I was thinking about something like this:
> * each person gets 4 flv's: (or 2 if i mirror them): turn right, walk
> right, turn left, walk left
> * all the flv's get preloaded
> * a player class plays 'walk right' for x times, then 'turn left', 'walk
> left' for y times (x & y are random), 'turn right' and repeat
>
> Is this feasible? Can I put 6 video objects on stage without any problems?
> And concerning the preloading, I was thinking about simply setting
> bufferTime to a very high value or is that naive?
> Is preloading all the flv's in the cache and keeping the bufferTime as
> normal a better option?
> What happens if the user has disabled his/her browser cache?
>
> Another option would be to load the walk cycles as still images, not sure
> what the better option, your opinion is appreciated:)
>
> regards
> JC
>
>
>
>
> On Wed, Apr 4, 2007 at 6:49 PM, Jack Doyle <j...@greensock.com> wrote:
>
>> The PreloadAssetManager class simply preloads your assets into your
>> browser's cache; it is not meant to be used for playback or managing your
>> FLVs once they're preloaded. There's nothing special that you need to do
>> in
>> order to access the preloaded FLVs - just call them as you normally would
>> either using a NetStream object of your own or an FLVPlayback component or
>> whatever. The user's browser will be smart enough to used the cached FLVs
>> instead of going out to the web and downloading them again.
>>
>> You might want to search the Flash Help files for NetStream or
>> FLVPlayback.
>>
>> Jack
>>
>> -----Original Message-----
>> Date: Wed, 04 Apr 2007 10:59:02 -0400
>> From: leolea <pou...@videotron.ca>
>>  Subject: Re: [Flashcoders] Preloading FLV with NetStream
>> To: flashcoders@chattyfig.figleaf.com
>> Message-ID: 
>> <c2393576.e280%pou...@videotron.ca<c2393576.e280%25pou...@videotron.ca>
>> >
>> Content-Type: text/plain; charset=US-ASCII
>>
>>
>> Preloading works super fine! Thank you very much for this class.
>>
>> I am preloading a bunch of FLVs. Once they get at 100%, how do I access
>> them
>> using a NetStream object (or other) ?
>>
>> (I need to implement something that initates the playback of the first
>> one,
>> when it reaches the end I must start the second one, so on...)
>>
>>
>> On 4/3/07 6:42 PM, "Jack Doyle" <j...@greensock.com> wrote:
>>
>> > Yep, you can preload FLVs with the NetStream. Check out the
>> > PreloadAssetManager class which will handle it all for you:
>> > http://www.greensock.com/ActionScript/PreloadAssetManager
>> >
>> > Jack
>> >
>> > -----Original Message-----
>> > Date: Tue, 03 Apr 2007 16:04:35 -0400
>> > From: leolea <pou...@videotron.ca>
>> > Subject: [Flashcoders] Preloading FLV with NetStream
>> > To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
>> > Message-ID: 
>> > <c2382b93.e226%pou...@videotron.ca<c2382b93.e226%25pou...@videotron.ca>
>> >
>> > Content-Type: text/plain; charset=US-ASCII
>> >
>> > Hi,
>> >
>> > Is it possible, using the NetStream object, to "preload" a FLV.
>> >
>> > I have multiple FLV videos that I need to play back-to-back smoothly. I
>> want
>> > all of them to be preloaded so that when I start playback it doesn't
>> buffer
>> > or lag in any way.
>> >
>> > I can't seem to find a way so my next alternative would be to use SWF
>> with
>> > MovieClipLoader. I'd like to avoid that.
>> >
>> > Thanks
>>
>>
>>
>>
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