Thanks Kerry, I'm still not understanding the process. What actually needs
to take place in order to compare two audio files? How does FFT come into
this? Thanks, juju

On Mon, Aug 10, 2009 at 5:39 AM, Kerry Thompson <al...@cyberiantiger.biz>wrote:

> Latcho wrote:
>
> > I'd suggest you first get down in audio math and algorithms and indeed
> FFT.
> > If you're done with that... choose whatever language you like and
> > preferably a faster one then AS3.
>
> AS3 may be fast enough. Its math classes are compiled to native code, and
> the loops will likely be compiled by the JIT compiler. Take a look at
> <http://www.noteflight.com> to see what can be done with music in real
> time,
> using AS3. I do believe the sounds are generated in real time using FFT.
>
> Cordially,
>
> Kerry Thompson
>
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