>>>> Every time it reloads however, I watch firefox take away memory consistently and when I refresh that page memory use drops back to normal.
>>> First and most important, are you sure it's leak? The fact that Firefox (not even the player itself) doesn't release memory right away doesn't mean there's a leak. At all. Sorry for the self reference, but a while ago I answered a question in stackoverflow about an alleged memory leak. http://stackoverflow.com/questions/1020146/why-sytem-totalmemory-keeps-increasing/1022648#1022648. Perhaps it helps to get my point across. Looking at Qindows manager or System.totalMemory is probably the worst possible way to detect a leak, given how the player works. You'll get tons of false positives and the info is rather useless anyway. What has been of great help, at least for me, is using Flex Builder's profiler. It lets you inspect objects in memory, force a gc, etc. Plus, if you do find a leak, you can trace where the leaked object has been allocated. A simple test for your scenario would be taking a snapshot before loading your swf, then another when it's loaded, then unload, force a GC and take another snapshot. Then you can compare memory at those points and be in a better position to determine if there's a leak, and, in that case, what could be causing it. Hope it helps. Cheers Juan Pablo Califano 2009/9/30 TS <sunnrun...@gmail.com> > Hello, this issue is killing me. I had a swf that loaded an xml file then > loaded images from the xml file and then killed the display list, xml, > images etc... then restarted based on a timer. Every time it reloads > however, I watch firefox take away memory consistently and when I refresh > that page memory use drops back to normal. So, I said screw this, I'm going > to create an empty swf and load the swf with all the magic in it and add it > to the empty swf. I figured if I add the swf to the main stage and kill > that > one reference to the swf when I was done with it, I should have fixed my > problem. Here's my code. Can someone please tell me what is going on? > > > stop(); > > var mLoader:Loader = new Loader(); > function startLoad() > { > var mRequest:URLRequest = new > URLRequest("hasch_flash/currently_watched_videos.swf"); > //var mRequest:URLRequest = new > URLRequest("currently_watched_videos.swf"); > mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, > onCompleteHandler, false, 0, true); > mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, > onProgressHandler, false, 0, true); > mLoader.load(mRequest); > } > > function onCompleteHandler(loadEvent:Event) > { > trace("load " + loadEvent.currentTarget.content); > trace("loadTarget " + loadEvent.target); > addChild(loadEvent.currentTarget.content); > } > function onProgressHandler(mProgress:ProgressEvent) > { > var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; > trace(percent); > } > startLoad(); > > > TimerExample(); > > // Set off timer to kill carousel and restart movie > function TimerExample() { > var myTimer:Timer = new Timer(30000, 0); > myTimer.addEventListener("timer", timerHandler); > myTimer.start(); > } > > function timerHandler(event:TimerEvent):void { > trace(this.removeChildAt(0)); // remove from display list > mLoader = null; > mLoader = new Loader(); // clear from memory > startLoad(); > trace("timerHandler: " + event); > } > > > Thanks for any advice. T > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders