What I meant by simulator is that there is a layer of stuff between you and
the final bits when using CS5. That's probably great for some things.
However, you are handicapped for obvious reasons. I am not saying CS5 won't
be great for some kind of things, but I don't believe that it can approach
coding iPhone apps up natively. No Instruments, no threading (as far as I
know... and I haven't heard anything about that), specifics about
UIImageView and UIImage, and all that. It all depends on what Adobe
Engineers have decided how things will be compiled, etc.
If you have aspirations to develop iPhone apps, you can use CS5 sure, but
knowing how to do it natively will be a big bonus. AND you'll be able to
make Mac applications too - since it's so similar in many ways to what you
do for the iPhone.

One thing I haven't seen yet & perhaps you could enlighten... can one call
up iPhone controls (ie. lists, toolbars, music picker, etc.) and perform
view switching, etc?

On Thu, Oct 8, 2009 at 8:22 PM, Mike Chambers <mcham...@adobe.com> wrote:

> Well, it is not a simulator. The SWF is compiled using LLVM to native arm
> code.
>
> Is every native iphone available? No. However, for the APIs that are
> available, there is no reason to expect that you couldn't build as full
> featured apps / games / content as you could with any other solution (such
> as Objective-C or Unity3D).
>
> mike chambers
>
> m...@adobe.com
>
> On Oct 8, 2009, at 5:13 PM, Eric E. Dolecki wrote:
>
>  Yes, it is an assumption not based on any fact. My opinion right now as I
>> believe I stated originally.
>> I saw what is supported and I know the vast ocean of iPhone APIs that are
>> available when developing natively. I won't assume that the level of
>> control
>> Adobe will offer in the conversion compile can be nearly as good as when
>> compiling using Xcode. I could be wrong, but having people learn how to
>> drive in a simulator probably won't ever be as good as driving the real
>> thing. That's all. I hope Adobe proves me wrong. But I don't think
>> abandoning learning Obj-C is favor of AS3 is a good idea regardless...
>> it's
>> great to know both or more.
>> Eric
>>
>> On Thu, Oct 8, 2009 at 7:22 PM, Mike Chambers <mcham...@adobe.com> wrote:
>>
>>  I think that is a misguided statement, not based on any fact. Why do you
>>> assume / suggest that using Flash will be inferior for building all types
>>> of
>>> iPhone applications and content?
>>>
>>> mike chambers
>>>
>>> m...@adobe.com
>>>
>>> On Oct 8, 2009, at 5:50 AM, Eric E. Dolecki wrote:
>>>
>>> If you want to *really* make iPhone apps, use Xcode and the SDK. If you
>>>
>>>> just
>>>> want to get some stuff up on the store quickly, use CS5 I gues
>>>>
>>>>
>>> _______________________________________________
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>
>>
>> --
>> http://ericd.net
>> Interactive design and development
>> _______________________________________________
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
http://ericd.net
Interactive design and development
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to