I just read the post on Keith's site, as well as all the comments, and I have to say that all of this could be solved simply by allowing developers to inject native targeted code for compilation in order to boost performance; however, that is not to discount the need to continued development and rendering optimization.

I know is a pre-release, so I am sure it will get better; yet, how much better is what I am worried about. Will it again come down to hand coded animations and framerate management winning over the defaults made available in the ide? I hope not.

Mike Chambers wrote:
Well, it is not a simulator. The SWF is compiled using LLVM to native arm code.

Is every native iphone available? No. However, for the APIs that are available, there is no reason to expect that you couldn't build as full featured apps / games / content as you could with any other solution (such as Objective-C or Unity3D).

mike chambers

m...@adobe.com

On Oct 8, 2009, at 5:13 PM, Eric E. Dolecki wrote:

Yes, it is an assumption not based on any fact. My opinion right now as I
believe I stated originally.
I saw what is supported and I know the vast ocean of iPhone APIs that are available when developing natively. I won't assume that the level of control
Adobe will offer in the conversion compile can be nearly as good as when
compiling using Xcode. I could be wrong, but having people learn how to
drive in a simulator probably won't ever be as good as driving the real
thing. That's all. I hope Adobe proves me wrong. But I don't think
abandoning learning Obj-C is favor of AS3 is a good idea regardless... it's
great to know both or more.
Eric

On Thu, Oct 8, 2009 at 7:22 PM, Mike Chambers <mcham...@adobe.com> wrote:

I think that is a misguided statement, not based on any fact. Why do you assume / suggest that using Flash will be inferior for building all types of
iPhone applications and content?

mike chambers

m...@adobe.com

On Oct 8, 2009, at 5:50 AM, Eric E. Dolecki wrote:

If you want to *really* make iPhone apps, use Xcode and the SDK. If you
just
want to get some stuff up on the store quickly, use CS5 I gues


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