On Fri, Nov 27, 2009 at 3:47 PM, Anthony Pace <anthony.p...@utoronto.ca>wrote:
> oops, it should have said oops...lol, I screw up a ton too. > > Sorry. This is what's on frame one of the only layer in the timeline: var main:Main = new Main(); addChild(main); main.init(); stop(); Here is the code again: package { import flash.events.Event; import flash.events.MouseEvent; import flash.display.MovieClip; import com.greensock.*; import com.greensock.plugins.*; import com.greensock.easing.*; public class Main extends MovieClip { public var mcHandInstance2:mcHand; public function Main():void { } public function init():void { // This code works as well (or not) in Main var mcHandInstance2:mcHand = new mcHand(); addChild(mcHandInstance2) mcHandInstance2. addFrameScript(20, myLeftHand) } // The following two lines work as well (or not) // private function myLeftHand():void private function myLeftHand(e:Event=null):void { var mcHandInstance2:mcHand = new mcHand(); addChild(mcHandInstance2); mcHandInstance2.x = 800; mcHandInstance2.y = 200; // if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2, {x:200, startAt:{totalProgress:1}}).reverse(); } } } I'm sure you're right about working with the timeline and IDE in general. However, you obviously speak from a wealth of experience which at this point I can only admire from a distance. I believe I will learn what you have indicated as time goes on, and I still believe, as you have somewhat affirmed, that my present course of action is the most intelligent. I look forward to your help in determining why mcHandInstance2 isn't playing, despite the fact that it doesn't throw any errors. TIA, beno _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders