It might not be a horrible idea to create two projects:  A Flex UI that
loads the "canvas" .swf built as an ActionScript project (either in Flash or
Flex). You just need to reference swfLoaderInstance.content (or
swfLoaderInstance.content['movieClipInstanceName'] if it's a child) and you
have your graphics class there for your UI to manipulate.

The idea of separating application logic from graphics code appeals my
obsessive need to put things in buckets. Performance has been acceptable,
but I've not done any serious graphics processing with the technique.

Jer
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