Hi Flashcoders (back to Apple again),

I'm wondering, having seen reports that developers are getting CS5 packager 
content approved on the app store, if anyone knows of a decent Flash game / app 
on iPhone?

I have just read this thread on Adobe labs:

http://forums.adobe.com/thread/718595?tstart=0

Whilst there's some regrettable bickering to wade through - the overall 
impression I take from it, is that decent visual performance, say 30fps,  (even 
when optimising for gpu according to the guidelines) isn't possible.  I'm 
considering whether to dedicate some resources to our own benchmarking of it, 
but currently, I get the impression it's not worth it if you want stuff that 
runs well / is comparable to the native platform.

Can anyone point me in the direction of something that makes a genuine case for 
Flash on iPhone before we dump it in favour of Unity3D?! 

Thanks!

Tom


On 17 Sep 2010, at 03:39, Anthony Pace wrote:

I have to say that the restriction that says you cannot download code is 
ridiculous; for, the language in their public statement is just too ambiguous.

If interpreted differently it could mean:
-no more web services, as this is code you download and parse to get data
-no embedding a browser into your application, or web ads for that matter
-images/sound/assets of any type are just sequences of code interpreted to do 
something specific
-no connecting to the net at all

IMHO, Apple has actually messed up on this one again.

On 9/9/2010 9:46 AM, Henrik Andersson wrote:
> http://www.apple.com/pr/library/2010/09/09statement.html
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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