Debug versions will always run slower than the release. It's not a Flash/Flex 
thing--it's the same in almost any language or environment. The IDE has to 
watch for break points, update variables that you may be displaying, etc. It 
just has to do a lot of stuff it does 't have to do in a non-debug version.

Cordially,

Kerry Thompson.

Sent from my iPad, which doesn't support Flash!

On Jun 16, 2011, at 4:25 PM, Kevin Newman <capta...@unfocus.com> wrote:

> It runs at a full 25fps (it can go much faster) on the release player. On the 
> same machine with the content debugger though, I only get 10fps.
> 
> It's not a problem for content that will be viewed by non-developers, but I 
> do wonder why it's so slow on the content debugger.
> 
> Kevin N.
> 
> 
> 
> On 6/16/11 1:28 PM, Eric E. Dolecki wrote:
>> set it to 2 pixels instead of 1 and see how it fares.
>> 
>> 
>>   Google Voice: (508) 656-0622
>>   Twitter: eric_dolecki      XBoxLive: edolecki      PSN: eric_dolecki
>>   http://blog.ericd.net
>> 
>> 
>> 
>> On Thu, Jun 16, 2011 at 12:49 PM, Glen Pike<g...@engineeredarts.co.uk>wrote:
>> 
>>> Probably all that CGI hair ;)
>>> 
>>> 
>>> On 16/06/2011 17:40, Kevin Newman wrote:
>>> 
>>>> I updated the post with a link to the source:
>>>> http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/
>>>> http://www.unfocus.com/PixelExploder/PixelExploder02.zip
>>>> 
>>>> If anyone knows why that runs so sluggishly in the content debugger
>>>> (including the incubator build), I'd love to know why. :-)
>>>> 
>>>> Kevin N.
>>>> 
>>>> 
>>>> On 6/14/11 5:22 PM, Eric E. Dolecki wrote:
>>>> 
>>>>> that would be very nice of you - for me and those lurking too.
>>>>> 
>>>>> 
>>>>>   Google Voice: (508) 656-0622
>>>>>   Twitter: eric_dolecki      XBoxLive: edolecki      PSN: eric_dolecki
>>>>>   http://blog.ericd.net
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newman<capta...@unfocus.com>
>>>>>  wrote:
>>>>> 
>>>>>  Hmm. I don't seem to have the source up for that (thought I did), you
>>>>>> can
>>>>>> use a slightly older set of files from here:
>>>>>> 
>>>>>> (This one has source)
>>>>>> http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/
>>>>>> 
>>>>>> If you are interested in the newer faster one (fast enough to work with
>>>>>> video - and a blur filter), I'd be happy to zip up the source and post
>>>>>> it
>>>>>> somewhere.
>>>>>> 
>>>>>> Quick note on the video example - it's sloooooow in content debugger
>>>>>> builds. I don't know why.
>>>>>> 
>>>>>> Kevin N.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On 6/14/11 4:25 PM, Eric E. Dolecki wrote:
>>>>>> 
>>>>>>  Thanks a lot for showing that to me - I managed to get something
>>>>>>> working
>>>>>>> which is both quick and relatively cool. I don't ever do a pixel by
>>>>>>> pixel
>>>>>>> explosion to save speed, smallest I go is 2px segments, but it's very
>>>>>>> quick
>>>>>>> that way and looks nearly as cool. I am working on the explosion
>>>>>>> physics
>>>>>>> at
>>>>>>> the moment (instead of just coming out from the displayObject, working
>>>>>>> in
>>>>>>> spirals, etc. for each piece).
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>>   Google Voice: (508) 656-0622
>>>>>>>   Twitter: eric_dolecki      XBoxLive: edolecki      PSN: eric_dolecki
>>>>>>>   http://blog.ericd.net
>>>>>>> 
>>>>>>> 
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