You are right about this - it is situational. However, if one is concerned with 
performance and processor load, vectors fail at any mild level of complexity 
compared to bitmaps.

An image with irregular detail can still, most always (unless every pixel is 
different) be compressed down to a smaller form. It most certainly has less 
processor overhead (maybe not memory).

-j

On Sep 17, 2012, at 5:29 PM, Paul Andrews <p...@ipauland.com> wrote:

> On 17/09/2012 22:10, Jon Bradley wrote:
>> Just look up the storage and memory needs of a vector point (plus it's 
>> animation) and compare that to an RGB triplet.
>> 
>> It's pretty easy to find what you are looking for.
> 
> I don't think it's easy at all. A complex image with a lot of irregular 
> detail may require more vector data to represent than a bitmap. Similarly an 
> animation over multiple frames may require a lot of bitmaps to represent it, 
> but relatively few vectors, particularly with tweening.
> 
> There is no absolute answer to the efficiency of vector representation versus 
> bitmaps - it depends on what is being represented.
> 
> In general, many images can be represented with vector data more concisely 
> than bitmaps so vectors would be more compact.
> 
> The problem of flash for mobile is as much about politics and protecting the 
> Apple appstore than anything else -it seems to me that flash was a threat by 
> allowing apps to be produced bypassing Apples appstore.
> 
> Adobe has said for years that mobile platforms should use bitmaps to conserve 
> processor utilisation. The other real problem with flash is that some 
> developers use inefficient processing loops that eat up processing power - I 
> can often see it on my laptop when the fan suddenly kicks in after I've 
> launched a flash app.
> 
> 
>> 
>> -j
>> 
>> On Sep 17, 2012, at 4:57 PM, Henrik Andersson <he...@henke37.cjb.net> wrote:
>> 
>>> Ross P. Sclafani skriver:
>>>> http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html
>>>> 
>>> That discusses runtime performance, not how big the data is. And it does
>>> not provide any concrete research results. Just unscientific individual
>>> observations.
>>> 
>>> I want concrete numbers that discuss how vector graphics impact the size
>>> of the animation.
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