Agreed.

By converting from vectored to rastered art for some of our complex
components we tripled the frame rate in Flash.

At the same time, we converted our character from 6MB to 42KB by converting
it from a sprite sheet into animated components in Flash, but it took the
artist quite a while! (still raster mind you, but not sprites)

On 17 September 2012 17:54, Henrik Andersson <he...@henke37.cjb.net> wrote:

> Paul Andrews skriver:
> > Adobe has said for years that mobile platforms should use bitmaps to
> > conserve processor utilisation. The other real problem with flash is
> > that some developers use inefficient processing loops that eat up
> > processing power - I can often see it on my laptop when the fan suddenly
> > kicks in after I've launched a flash app.
> >
>
> I am of the opinion that things can be stored as vectors and then cached
> as bitmaps at runtime. The issue here is that the built in caching is
> limited to just one version of each object and objects can't share caches.
>
> Flash needs a more powerful caching system for rasterized vector art.
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