Just look up the storage and memory needs of a vector point (plus it's animation) and compare that to an RGB triplet.
It's pretty easy to find what you are looking for. -j On Sep 17, 2012, at 4:57 PM, Henrik Andersson <he...@henke37.cjb.net> wrote: > Ross P. Sclafani skriver: >> http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html >> > > That discusses runtime performance, not how big the data is. And it does > not provide any concrete research results. Just unscientific individual > observations. > > I want concrete numbers that discuss how vector graphics impact the size > of the animation. > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders