Just look up the storage and memory needs of a vector point (plus it's 
animation) and compare that to an RGB triplet.

It's pretty easy to find what you are looking for.

-j

On Sep 17, 2012, at 4:57 PM, Henrik Andersson <he...@henke37.cjb.net> wrote:

> Ross P. Sclafani skriver:
>> http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html
>> 
> 
> That discusses runtime performance, not how big the data is. And it does
> not provide any concrete research results. Just unscientific individual
> observations.
> 
> I want concrete numbers that discuss how vector graphics impact the size
> of the animation.
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