I only have Eclipse.

VELO

On Wed, Sep 22, 2010 at 10:29 AM, Swf Games Online <[email protected]
> wrote:

> Which IDE do you recommend for Flex Mojos?
>
> On Wed, Sep 22, 2010 at 9:18 AM, Marvin Froeder <[email protected]> wrote:
>
>> They will only be supported by community.
>>
>> For instance, flash/flexbuilder support is made by lancer..
>>
>> http://github.com/llinder/FlexMojos
>>
>> I just integrate that back into flexmojos, but I don't even run it once.
>>
>>
>> VELO
>>
>>   On Wed, Sep 22, 2010 at 10:15 AM, Swf Games Online <
>> [email protected]> wrote:
>>
>>>   It sounds like you're talking about Flash Builder, not Flash Develop.
>>> Is that right?
>>>
>>> Is there a roadmap for support for the main Flash IDEs?
>>> Flash Builder
>>> Eclipse w/Flash Builder Plugin
>>> Flash Develop
>>> FDT
>>>
>>>   On Wed, Sep 22, 2010 at 8:18 AM, Marvin Froeder <[email protected]>wrote:
>>>
>>>>  Have you used lancer stuff?
>>>> http://github.com/llinder/FlexMojos
>>>>
>>>> It is the same I included on flexmojos 3.8-SNAPSHOT (I just pull his
>>>> changes), it should support flashbuilder and flexbuilder, can't really tell
>>>> since I use neither.
>>>>
>>>> VELO
>>>>
>>>>
>>>> On Wed, Sep 22, 2010 at 9:15 AM, David Vree <[email protected]>wrote:
>>>>
>>>>> That is a good question.  Firstly, I have kept pretty good notes on
>>>>> all of these steps and will provide them to anyone who asks.
>>>>> Secondly, I play to evaluate FDT 4 when it comes out in a few months.
>>>>> I already have evaluated NetBeans which has a good Flex/Flexmojos/
>>>>> Maven integration, but there are too many other things keeping me on
>>>>> Eclipse.
>>>>>
>>>>> I don't think I have the skills to create a flexmojos Flash Builder 4
>>>>> archetype, or to make a flexmojos "push-settings-to-flash-builder"
>>>>> goal.  But I could  write the specs for them if it would help.
>>>>>
>>>>> On Sep 22, 7:05 am, Marvin Froeder <[email protected]> wrote:
>>>>> > I wonder what is your plan to make this painful steps less painful?
>>>>> >
>>>>> > Sent from DROID
>>>>> >
>>>>> > Em 22/09/2010 00:43, "David Vree" <[email protected]>escreveu:
>>>>>  >
>>>>> > It depends on what you mean by "work."  If you mean "work together"
>>>>> > then no...it was a huge disappointment (i'll explain). If you mean
>>>>> > "work at the same time but completely separately" then yes.
>>>>> >
>>>>> > Here's what I mean:
>>>>> >
>>>>> > Flex SDK:
>>>>> >    Flash Builder requires you to download the SDK, store it locally,
>>>>> > and reference it from your projects...works great.
>>>>> >    flex-mojos will use Maven to download all the SDK library files
>>>>> > from a Maven repository...works great.
>>>>> >    The Problem:  YOU need to make sure that the installed IDS SDK
>>>>> > version matches precisely with the Maven version or you will get two
>>>>> > "nearly identical" versions of the system running and it will make
>>>>> you
>>>>> > insane!  You might think you could reference the Maven libraries from
>>>>> > your "~/.m2/repository" directory from the Flash project and not
>>>>> > reference the seperate SDK, but you'd be wrong.  Thank Adobe for
>>>>> > that.  Note that for 3rd party libraries, you can use flexmojos to
>>>>> > download it, and you can reference it from within FlashBuilder and
>>>>> > this will all work swimmingly.
>>>>> >
>>>>> > Flexmojo's Flex Builder Archetype
>>>>> >   You might think I have mis-typed something by saying "Flex Builder
>>>>> > Archetype", but I have not.  This is not a Flash Builder archetype
>>>>> and
>>>>> > the projects that get generated don't work in Flash Builder without a
>>>>> > significant amount of screwing around.  Apparently a real Flash
>>>>> > Builder Archetype is NOT in the works.
>>>>> >
>>>>> > Source Paths:
>>>>> >   You will want to go the "Maven Way" with this, which means you'll
>>>>> > need to carefully configure the Flash Builder projects to point to
>>>>> the
>>>>> > correct source paths.  This sounds easy, but took me more than a day
>>>>> > to figure it out.  I had to kill a chicken and read the entrails....
>>>>> >
>>>>> > HTML Template:
>>>>> >   You can check the box all you want in Flash Builder to get a
>>>>> > working HTML template, but for Flexmojos to "know" about it you need
>>>>> > to bind another goal to a life cycle phase.  It all works great once
>>>>> > its properly configured, but that it going to require the use of the
>>>>> > maven-assembly-plugin and the maven-war-plugin overlay feature.  To
>>>>> > get this working I had to meditate on a treetop for hours.
>>>>> >
>>>>> > Application File:
>>>>> >   You're going to have to tell them both about your root application
>>>>> > file in each SWF project.  Not a big deal, but don't get it wrong!
>>>>> >
>>>>> > Target Player Version:
>>>>> >   You're going to have to tell them both about this too.  Not a big
>>>>> > deal, but remember to keep them in sync!
>>>>> >
>>>>> > Expect more duplicate configuration for conditional compilation,
>>>>> > themes, runtime share libaries, locales, and modules.
>>>>> >
>>>>> > Let me close by saying that Flexmojos rocks the house and I wish that
>>>>> > FlashBuilder could be "mavenified" the way that the Java tools are in
>>>>> > Eclipse.  I'd also say that now that I have it set up, they both are
>>>>> > really solid and working well.
>>>>> >
>>>>> > If I had to dump one or the other, I'd definitely dump Flash Builder.
>>>>> > I know you didn't ask, but since I am in am opinionated mood, I'll
>>>>> > take a moment and rip on Flash Builder:
>>>>> >
>>>>> > 1) WYSIWYS Design Mode -- Complete crap...the generated source code
>>>>> > violates every known good MXML and Actionscript programming standard.
>>>>> > Nice for demos, never ever use it in the real world.
>>>>> >
>>>>> > 2) BlazeDS and Web Service Integration -- Cannot be used, because the
>>>>> > Flash Builder project will need to be set up as "No Data Server"
>>>>> > because you'd have to be crazy to force the compilation of your SWF
>>>>> > artifact to require the services-config.xml file on the back-end
>>>>> > server.  That is, as soon as you dynamically configure channels,
>>>>> Flash
>>>>> > Builder takes a hike.
>>>>> >
>>>>> > 3) Code Hinting -- Compared to Java tooling it's garbage.  For
>>>>> > example, if you "paste" a class name, it won't give you the import
>>>>> > statement, but if you ctrl-space to select the class name..it will --
>>>>> > WTF?!?!??  I've heard that FDT does a much better job at this.
>>>>> >
>>>>> > I could go on....
>>>>> >
>>>>> > On Sep 21, 12:24 pm, game flash <[email protected]> wrote:
>>>>> >
>>>>> >
>>>>> >
>>>>> > > Thanks for the quick rep...
>>>>> > > On Tue, Sep 21, 2010 at 11:43 AM, Marvin Froeder <
>>>>> [email protected]>
>>>>> > wrote:
>>>>> > > > Flexmojos can work...
>>>>> > > > Em 21/09/2010 12:41, "game_flash" <[email protected]
>>>>> >escreveu:
>>>>> >
>>>>> > > > Has anyone successfully setup Maven/Flex Mojos with Flash Develop
>>>>> IDE?
>>>>> >
>>>>> > > > Please share expe...
>>>>> > > > [email protected]<flex-mojos%[email protected]>
>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>> >
>>>>> >
>>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> > > > For more options, visit this group at
>>>>> > > >http://groups.google.com/group/flex-mojos
>>>>> >
>>>>> > > >http://f...
>>>>> > > > [email protected]<flex-mojos%[email protected]>
>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>> >
>>>>> >
>>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> > > > For more options, visit this group at
>>>>> > > >http://groups.google.com/group/flex-mojos
>>>>> >
>>>>> > > >http://f...
>>>>>
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>>>>>
>>>>
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