I'm not developing in flex recently (other then flexmojos itself) so I just
edit whatever I need as text on eclipse.  So when I say eclipse I really
meant eclipse.

VELO

On Wed, Sep 22, 2010 at 1:06 PM, Swf Games Online
<[email protected]>wrote:

> Are you using Flash Builder Plug-in for Eclipse?
>
> Are you using m2eclipse?
>
> Is the Flex 4 SDK supported?
>
> On Wed, Sep 22, 2010 at 9:37 AM, Marvin Froeder <[email protected]> wrote:
>
>> ?!
>>
>>   On Wed, Sep 22, 2010 at 10:36 AM, Swf Games Online <
>> [email protected]> wrote:
>>
>>>   Is your Eclipse setup documented somewhere?
>>> Which Flex SDK?
>>>
>>>   On Wed, Sep 22, 2010 at 9:32 AM, Marvin Froeder <[email protected]>wrote:
>>>
>>>>  I only have Eclipse.
>>>>
>>>> VELO
>>>>
>>>>   On Wed, Sep 22, 2010 at 10:29 AM, Swf Games Online <
>>>> [email protected]> wrote:
>>>>
>>>>>  Which IDE do you recommend for Flex Mojos?
>>>>>
>>>>>   On Wed, Sep 22, 2010 at 9:18 AM, Marvin Froeder 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>>  They will only be supported by community.
>>>>>>
>>>>>> For instance, flash/flexbuilder support is made by lancer..
>>>>>>
>>>>>> http://github.com/llinder/FlexMojos
>>>>>>
>>>>>> I just integrate that back into flexmojos, but I don't even run it
>>>>>> once.
>>>>>>
>>>>>>
>>>>>> VELO
>>>>>>
>>>>>>   On Wed, Sep 22, 2010 at 10:15 AM, Swf Games Online <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>   It sounds like you're talking about Flash Builder, not Flash
>>>>>>> Develop.
>>>>>>> Is that right?
>>>>>>>
>>>>>>> Is there a roadmap for support for the main Flash IDEs?
>>>>>>> Flash Builder
>>>>>>> Eclipse w/Flash Builder Plugin
>>>>>>> Flash Develop
>>>>>>> FDT
>>>>>>>
>>>>>>>   On Wed, Sep 22, 2010 at 8:18 AM, Marvin Froeder <[email protected]
>>>>>>> > wrote:
>>>>>>>
>>>>>>>>  Have you used lancer stuff?
>>>>>>>> http://github.com/llinder/FlexMojos
>>>>>>>>
>>>>>>>> It is the same I included on flexmojos 3.8-SNAPSHOT (I just pull his
>>>>>>>> changes), it should support flashbuilder and flexbuilder, can't really 
>>>>>>>> tell
>>>>>>>> since I use neither.
>>>>>>>>
>>>>>>>> VELO
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Sep 22, 2010 at 9:15 AM, David Vree <[email protected]
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> That is a good question.  Firstly, I have kept pretty good notes on
>>>>>>>>> all of these steps and will provide them to anyone who asks.
>>>>>>>>> Secondly, I play to evaluate FDT 4 when it comes out in a few
>>>>>>>>> months.
>>>>>>>>> I already have evaluated NetBeans which has a good Flex/Flexmojos/
>>>>>>>>> Maven integration, but there are too many other things keeping me
>>>>>>>>> on
>>>>>>>>> Eclipse.
>>>>>>>>>
>>>>>>>>> I don't think I have the skills to create a flexmojos Flash Builder
>>>>>>>>> 4
>>>>>>>>> archetype, or to make a flexmojos "push-settings-to-flash-builder"
>>>>>>>>> goal.  But I could  write the specs for them if it would help.
>>>>>>>>>
>>>>>>>>> On Sep 22, 7:05 am, Marvin Froeder <[email protected]> wrote:
>>>>>>>>> > I wonder what is your plan to make this painful steps less
>>>>>>>>> painful?
>>>>>>>>> >
>>>>>>>>> > Sent from DROID
>>>>>>>>> >
>>>>>>>>> > Em 22/09/2010 00:43, "David Vree" <[email protected]
>>>>>>>>> >escreveu:
>>>>>>>>>  >
>>>>>>>>> > It depends on what you mean by "work."  If you mean "work
>>>>>>>>> together"
>>>>>>>>> > then no...it was a huge disappointment (i'll explain). If you
>>>>>>>>> mean
>>>>>>>>> > "work at the same time but completely separately" then yes.
>>>>>>>>> >
>>>>>>>>> > Here's what I mean:
>>>>>>>>> >
>>>>>>>>> > Flex SDK:
>>>>>>>>> >    Flash Builder requires you to download the SDK, store it
>>>>>>>>> locally,
>>>>>>>>> > and reference it from your projects...works great.
>>>>>>>>> >    flex-mojos will use Maven to download all the SDK library
>>>>>>>>> files
>>>>>>>>> > from a Maven repository...works great.
>>>>>>>>> >    The Problem:  YOU need to make sure that the installed IDS SDK
>>>>>>>>> > version matches precisely with the Maven version or you will get
>>>>>>>>> two
>>>>>>>>> > "nearly identical" versions of the system running and it will
>>>>>>>>> make you
>>>>>>>>> > insane!  You might think you could reference the Maven libraries
>>>>>>>>> from
>>>>>>>>> > your "~/.m2/repository" directory from the Flash project and not
>>>>>>>>> > reference the seperate SDK, but you'd be wrong.  Thank Adobe for
>>>>>>>>> > that.  Note that for 3rd party libraries, you can use flexmojos
>>>>>>>>> to
>>>>>>>>> > download it, and you can reference it from within FlashBuilder
>>>>>>>>> and
>>>>>>>>> > this will all work swimmingly.
>>>>>>>>> >
>>>>>>>>> > Flexmojo's Flex Builder Archetype
>>>>>>>>> >   You might think I have mis-typed something by saying "Flex
>>>>>>>>> Builder
>>>>>>>>> > Archetype", but I have not.  This is not a Flash Builder
>>>>>>>>> archetype and
>>>>>>>>> > the projects that get generated don't work in Flash Builder
>>>>>>>>> without a
>>>>>>>>> > significant amount of screwing around.  Apparently a real Flash
>>>>>>>>> > Builder Archetype is NOT in the works.
>>>>>>>>> >
>>>>>>>>> > Source Paths:
>>>>>>>>> >   You will want to go the "Maven Way" with this, which means
>>>>>>>>> you'll
>>>>>>>>> > need to carefully configure the Flash Builder projects to point
>>>>>>>>> to the
>>>>>>>>> > correct source paths.  This sounds easy, but took me more than a
>>>>>>>>> day
>>>>>>>>> > to figure it out.  I had to kill a chicken and read the
>>>>>>>>> entrails....
>>>>>>>>> >
>>>>>>>>> > HTML Template:
>>>>>>>>> >   You can check the box all you want in Flash Builder to get a
>>>>>>>>> > working HTML template, but for Flexmojos to "know" about it you
>>>>>>>>> need
>>>>>>>>> > to bind another goal to a life cycle phase.  It all works great
>>>>>>>>> once
>>>>>>>>> > its properly configured, but that it going to require the use of
>>>>>>>>> the
>>>>>>>>> > maven-assembly-plugin and the maven-war-plugin overlay feature.
>>>>>>>>>  To
>>>>>>>>> > get this working I had to meditate on a treetop for hours.
>>>>>>>>> >
>>>>>>>>> > Application File:
>>>>>>>>> >   You're going to have to tell them both about your root
>>>>>>>>> application
>>>>>>>>> > file in each SWF project.  Not a big deal, but don't get it
>>>>>>>>> wrong!
>>>>>>>>> >
>>>>>>>>> > Target Player Version:
>>>>>>>>> >   You're going to have to tell them both about this too.  Not a
>>>>>>>>> big
>>>>>>>>> > deal, but remember to keep them in sync!
>>>>>>>>> >
>>>>>>>>> > Expect more duplicate configuration for conditional compilation,
>>>>>>>>> > themes, runtime share libaries, locales, and modules.
>>>>>>>>> >
>>>>>>>>> > Let me close by saying that Flexmojos rocks the house and I wish
>>>>>>>>> that
>>>>>>>>> > FlashBuilder could be "mavenified" the way that the Java tools
>>>>>>>>> are in
>>>>>>>>> > Eclipse.  I'd also say that now that I have it set up, they both
>>>>>>>>> are
>>>>>>>>> > really solid and working well.
>>>>>>>>> >
>>>>>>>>> > If I had to dump one or the other, I'd definitely dump Flash
>>>>>>>>> Builder.
>>>>>>>>> > I know you didn't ask, but since I am in am opinionated mood,
>>>>>>>>> I'll
>>>>>>>>> > take a moment and rip on Flash Builder:
>>>>>>>>> >
>>>>>>>>> > 1) WYSIWYS Design Mode -- Complete crap...the generated source
>>>>>>>>> code
>>>>>>>>> > violates every known good MXML and Actionscript programming
>>>>>>>>> standard.
>>>>>>>>> > Nice for demos, never ever use it in the real world.
>>>>>>>>> >
>>>>>>>>> > 2) BlazeDS and Web Service Integration -- Cannot be used, because
>>>>>>>>> the
>>>>>>>>> > Flash Builder project will need to be set up as "No Data Server"
>>>>>>>>> > because you'd have to be crazy to force the compilation of your
>>>>>>>>> SWF
>>>>>>>>> > artifact to require the services-config.xml file on the back-end
>>>>>>>>> > server.  That is, as soon as you dynamically configure channels,
>>>>>>>>> Flash
>>>>>>>>> > Builder takes a hike.
>>>>>>>>> >
>>>>>>>>> > 3) Code Hinting -- Compared to Java tooling it's garbage.  For
>>>>>>>>> > example, if you "paste" a class name, it won't give you the
>>>>>>>>> import
>>>>>>>>> > statement, but if you ctrl-space to select the class name..it
>>>>>>>>> will --
>>>>>>>>> > WTF?!?!??  I've heard that FDT does a much better job at this.
>>>>>>>>> >
>>>>>>>>> > I could go on....
>>>>>>>>> >
>>>>>>>>> > On Sep 21, 12:24 pm, game flash <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> > > Thanks for the quick rep...
>>>>>>>>> > > On Tue, Sep 21, 2010 at 11:43 AM, Marvin Froeder <
>>>>>>>>> [email protected]>
>>>>>>>>> > wrote:
>>>>>>>>> > > > Flexmojos can work...
>>>>>>>>> > > > Em 21/09/2010 12:41, "game_flash" <[email protected]
>>>>>>>>> >escreveu:
>>>>>>>>> >
>>>>>>>>> > > > Has anyone successfully setup Maven/Flex Mojos with Flash
>>>>>>>>> Develop IDE?
>>>>>>>>> >
>>>>>>>>> > > > Please share expe...
>>>>>>>>> > > > [email protected]<flex-mojos%[email protected]>
>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> > > > For more options, visit this group at
>>>>>>>>> > > >http://groups.google.com/group/flex-mojos
>>>>>>>>> >
>>>>>>>>> > > >http://f...
>>>>>>>>> > > > [email protected]<flex-mojos%[email protected]>
>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> > > > For more options, visit this group at
>>>>>>>>> > > >http://groups.google.com/group/flex-mojos
>>>>>>>>> >
>>>>>>>>> > > >http://f...
>>>>>>>>>
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>>>>>>>>>
>>>>>>>>> http://flexmojos.sonatype.org/
>>>>>>>>>
>>>>>>>>
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>>>>>>>>
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>>>>>
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