But I have no basis to not recommend IntelliJ or Flash Develop or FDT or AXDT.... still flexmojos doesn't aim to support none... as I told before, they are maintained by community, like the flex/flashbuilder stuff that lancer does or the intelliJ that develar did. I will add to flexmojos source tree just to make people life easier, but no support on my side.
VELO On Wed, Sep 22, 2010 at 1:24 PM, Marvin Froeder <[email protected]> wrote: > What is the IDE recommended by me? flashbuilder seems the obvious choice, I > never ever used any other IDE on an enterprise situation. > What is the IDE supported by me? none. > > VELO > > > On Wed, Sep 22, 2010 at 1:22 PM, Swf Games Online < > [email protected]> wrote: > >> OK, so I guess my question should be ... >> What is the recommended IDE for developing large enterprise Flash/Flex >> 4 projects with Maven and Flex Mojos? >> >> >> >> On Wed, Sep 22, 2010 at 12:11 PM, Marvin Froeder <[email protected]>wrote: >> >>> I'm not developing in flex recently (other then flexmojos itself) so I >>> just edit whatever I need as text on eclipse. So when I say eclipse I >>> really meant eclipse. >>> >>> VELO >>> >>> On Wed, Sep 22, 2010 at 1:06 PM, Swf Games Online < >>> [email protected]> wrote: >>> >>>> Are you using Flash Builder Plug-in for Eclipse? >>>> >>>> Are you using m2eclipse? >>>> >>>> Is the Flex 4 SDK supported? >>>> >>>> On Wed, Sep 22, 2010 at 9:37 AM, Marvin Froeder <[email protected]>wrote: >>>> >>>>> ?! >>>>> >>>>> On Wed, Sep 22, 2010 at 10:36 AM, Swf Games Online < >>>>> [email protected]> wrote: >>>>> >>>>>> Is your Eclipse setup documented somewhere? >>>>>> Which Flex SDK? >>>>>> >>>>>> On Wed, Sep 22, 2010 at 9:32 AM, Marvin Froeder >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> I only have Eclipse. >>>>>>> >>>>>>> VELO >>>>>>> >>>>>>> On Wed, Sep 22, 2010 at 10:29 AM, Swf Games Online < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Which IDE do you recommend for Flex Mojos? >>>>>>>> >>>>>>>> On Wed, Sep 22, 2010 at 9:18 AM, Marvin Froeder <velo.br@ >>>>>>>> gmail.com> wrote: >>>>>>>> >>>>>>>>> They will only be supported by community. >>>>>>>>> >>>>>>>>> For instance, flash/flexbuilder support is made by lancer.. >>>>>>>>> >>>>>>>>> http://github.com/llinder/FlexMojos >>>>>>>>> >>>>>>>>> I just integrate that back into flexmojos, but I don't even run it >>>>>>>>> once. >>>>>>>>> >>>>>>>>> >>>>>>>>> VELO >>>>>>>>> >>>>>>>>> On Wed, Sep 22, 2010 at 10:15 AM, Swf Games Online < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> It sounds like you're talking about Flash Builder, not Flash >>>>>>>>>> Develop. >>>>>>>>>> Is that right? >>>>>>>>>> >>>>>>>>>> Is there a roadmap for support for the main Flash IDEs? >>>>>>>>>> Flash Builder >>>>>>>>>> Eclipse w/Flash Builder Plugin >>>>>>>>>> Flash Develop >>>>>>>>>> FDT >>>>>>>>>> >>>>>>>>>> On Wed, Sep 22, 2010 at 8:18 AM, Marvin Froeder <velo.br@ >>>>>>>>>> gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Have you used lancer stuff? >>>>>>>>>>> http://github.com/llinder/FlexMojos >>>>>>>>>>> >>>>>>>>>>> It is the same I included on flexmojos 3.8-SNAPSHOT (I just pull >>>>>>>>>>> his changes), it should support flashbuilder and flexbuilder, can't >>>>>>>>>>> really >>>>>>>>>>> tell since I use neither. >>>>>>>>>>> >>>>>>>>>>> VELO >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Sep 22, 2010 at 9:15 AM, David Vree < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> That is a good question. Firstly, I have kept pretty good notes >>>>>>>>>>>> on >>>>>>>>>>>> all of these steps and will provide them to anyone who asks. >>>>>>>>>>>> Secondly, I play to evaluate FDT 4 when it comes out in a few >>>>>>>>>>>> months. >>>>>>>>>>>> I already have evaluated NetBeans which has a good >>>>>>>>>>>> Flex/Flexmojos/ >>>>>>>>>>>> Maven integration, but there are too many other things keeping >>>>>>>>>>>> me on >>>>>>>>>>>> Eclipse. >>>>>>>>>>>> >>>>>>>>>>>> I don't think I have the skills to create a flexmojos Flash >>>>>>>>>>>> Builder 4 >>>>>>>>>>>> archetype, or to make a flexmojos >>>>>>>>>>>> "push-settings-to-flash-builder" >>>>>>>>>>>> goal. But I could write the specs for them if it would help. >>>>>>>>>>>> >>>>>>>>>>>> On Sep 22, 7:05 am, Marvin Froeder <[email protected]> wrote: >>>>>>>>>>>> > I wonder what is your plan to make this painful steps less >>>>>>>>>>>> painful? >>>>>>>>>>>> > >>>>>>>>>>>> > Sent from DROID >>>>>>>>>>>> > >>>>>>>>>>>> > Em 22/09/2010 00:43, "David Vree" <[email protected] >>>>>>>>>>>> >escreveu: >>>>>>>>>>>> > >>>>>>>>>>>> > It depends on what you mean by "work." If you mean "work >>>>>>>>>>>> together" >>>>>>>>>>>> > then no...it was a huge disappointment (i'll explain). If you >>>>>>>>>>>> mean >>>>>>>>>>>> > "work at the same time but completely separately" then yes. >>>>>>>>>>>> > >>>>>>>>>>>> > Here's what I mean: >>>>>>>>>>>> > >>>>>>>>>>>> > Flex SDK: >>>>>>>>>>>> > Flash Builder requires you to download the SDK, store it >>>>>>>>>>>> locally, >>>>>>>>>>>> > and reference it from your projects...works great. >>>>>>>>>>>> > flex-mojos will use Maven to download all the SDK library >>>>>>>>>>>> files >>>>>>>>>>>> > from a Maven repository...works great. >>>>>>>>>>>> > The Problem: YOU need to make sure that the installed IDS >>>>>>>>>>>> SDK >>>>>>>>>>>> > version matches precisely with the Maven version or you will >>>>>>>>>>>> get two >>>>>>>>>>>> > "nearly identical" versions of the system running and it will >>>>>>>>>>>> make you >>>>>>>>>>>> > insane! You might think you could reference the Maven >>>>>>>>>>>> libraries from >>>>>>>>>>>> > your "~/.m2/repository" directory from the Flash project and >>>>>>>>>>>> not >>>>>>>>>>>> > reference the seperate SDK, but you'd be wrong. Thank Adobe >>>>>>>>>>>> for >>>>>>>>>>>> > that. Note that for 3rd party libraries, you can use >>>>>>>>>>>> flexmojos to >>>>>>>>>>>> > download it, and you can reference it from within FlashBuilder >>>>>>>>>>>> and >>>>>>>>>>>> > this will all work swimmingly. >>>>>>>>>>>> > >>>>>>>>>>>> > Flexmojo's Flex Builder Archetype >>>>>>>>>>>> > You might think I have mis-typed something by saying "Flex >>>>>>>>>>>> Builder >>>>>>>>>>>> > Archetype", but I have not. This is not a Flash Builder >>>>>>>>>>>> archetype and >>>>>>>>>>>> > the projects that get generated don't work in Flash Builder >>>>>>>>>>>> without a >>>>>>>>>>>> > significant amount of screwing around. Apparently a real >>>>>>>>>>>> Flash >>>>>>>>>>>> > Builder Archetype is NOT in the works. >>>>>>>>>>>> > >>>>>>>>>>>> > Source Paths: >>>>>>>>>>>> > You will want to go the "Maven Way" with this, which means >>>>>>>>>>>> you'll >>>>>>>>>>>> > need to carefully configure the Flash Builder projects to >>>>>>>>>>>> point to the >>>>>>>>>>>> > correct source paths. This sounds easy, but took me more than >>>>>>>>>>>> a day >>>>>>>>>>>> > to figure it out. I had to kill a chicken and read the >>>>>>>>>>>> entrails.... >>>>>>>>>>>> > >>>>>>>>>>>> > HTML Template: >>>>>>>>>>>> > You can check the box all you want in Flash Builder to get a >>>>>>>>>>>> > working HTML template, but for Flexmojos to "know" about it >>>>>>>>>>>> you need >>>>>>>>>>>> > to bind another goal to a life cycle phase. It all works >>>>>>>>>>>> great once >>>>>>>>>>>> > its properly configured, but that it going to require the use >>>>>>>>>>>> of the >>>>>>>>>>>> > maven-assembly-plugin and the maven-war-plugin overlay >>>>>>>>>>>> feature. To >>>>>>>>>>>> > get this working I had to meditate on a treetop for hours. >>>>>>>>>>>> > >>>>>>>>>>>> > Application File: >>>>>>>>>>>> > You're going to have to tell them both about your root >>>>>>>>>>>> application >>>>>>>>>>>> > file in each SWF project. Not a big deal, but don't get it >>>>>>>>>>>> wrong! >>>>>>>>>>>> > >>>>>>>>>>>> > Target Player Version: >>>>>>>>>>>> > You're going to have to tell them both about this too. Not >>>>>>>>>>>> a big >>>>>>>>>>>> > deal, but remember to keep them in sync! >>>>>>>>>>>> > >>>>>>>>>>>> > Expect more duplicate configuration for conditional >>>>>>>>>>>> compilation, >>>>>>>>>>>> > themes, runtime share libaries, locales, and modules. >>>>>>>>>>>> > >>>>>>>>>>>> > Let me close by saying that Flexmojos rocks the house and I >>>>>>>>>>>> wish that >>>>>>>>>>>> > FlashBuilder could be "mavenified" the way that the Java tools >>>>>>>>>>>> are in >>>>>>>>>>>> > Eclipse. I'd also say that now that I have it set up, they >>>>>>>>>>>> both are >>>>>>>>>>>> > really solid and working well. >>>>>>>>>>>> > >>>>>>>>>>>> > If I had to dump one or the other, I'd definitely dump Flash >>>>>>>>>>>> Builder. >>>>>>>>>>>> > I know you didn't ask, but since I am in am opinionated mood, >>>>>>>>>>>> I'll >>>>>>>>>>>> > take a moment and rip on Flash Builder: >>>>>>>>>>>> > >>>>>>>>>>>> > 1) WYSIWYS Design Mode -- Complete crap...the generated source >>>>>>>>>>>> code >>>>>>>>>>>> > violates every known good MXML and Actionscript programming >>>>>>>>>>>> standard. >>>>>>>>>>>> > Nice for demos, never ever use it in the real world. >>>>>>>>>>>> > >>>>>>>>>>>> > 2) BlazeDS and Web Service Integration -- Cannot be used, >>>>>>>>>>>> because the >>>>>>>>>>>> > Flash Builder project will need to be set up as "No Data >>>>>>>>>>>> Server" >>>>>>>>>>>> > because you'd have to be crazy to force the compilation of >>>>>>>>>>>> your SWF >>>>>>>>>>>> > artifact to require the services-config.xml file on the >>>>>>>>>>>> back-end >>>>>>>>>>>> > server. That is, as soon as you dynamically configure >>>>>>>>>>>> channels, Flash >>>>>>>>>>>> > Builder takes a hike. >>>>>>>>>>>> > >>>>>>>>>>>> > 3) Code Hinting -- Compared to Java tooling it's garbage. For >>>>>>>>>>>> > example, if you "paste" a class name, it won't give you the >>>>>>>>>>>> import >>>>>>>>>>>> > statement, but if you ctrl-space to select the class name..it >>>>>>>>>>>> will -- >>>>>>>>>>>> > WTF?!?!?? I've heard that FDT does a much better job at this. >>>>>>>>>>>> > >>>>>>>>>>>> > I could go on.... >>>>>>>>>>>> > >>>>>>>>>>>> > On Sep 21, 12:24 pm, game flash <[email protected]> >>>>>>>>>>>> wrote: >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > Thanks for the quick rep... >>>>>>>>>>>> > > On Tue, Sep 21, 2010 at 11:43 AM, Marvin Froeder < >>>>>>>>>>>> [email protected]> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> > > > Flexmojos can work... >>>>>>>>>>>> > > > Em 21/09/2010 12:41, "game_flash" < >>>>>>>>>>>> [email protected]>escreveu: >>>>>>>>>>>> > >>>>>>>>>>>> > > > Has anyone successfully setup Maven/Flex Mojos with Flash >>>>>>>>>>>> Develop IDE? >>>>>>>>>>>> > >>>>>>>>>>>> > > > Please share expe... >>>>>>>>>>>> > > > [email protected]<flex-mojos%[email protected]> >>>>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]> >>>>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > > For more options, visit this group at >>>>>>>>>>>> > > >http://groups.google.com/group/flex-mojos >>>>>>>>>>>> > >>>>>>>>>>>> > > >http://f... >>>>>>>>>>>> > > > [email protected]<flex-mojos%[email protected]> >>>>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]> >>>>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > > For more options, visit this group at >>>>>>>>>>>> > > >http://groups.google.com/group/flex-mojos >>>>>>>>>>>> > >>>>>>>>>>>> > > >http://f... >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> You received this message because you are subscribed to the >>>>>>>>>>>> Google >>>>>>>>>>>> Groups "Flex Mojos" group. >>>>>>>>>>>> To post to this group, 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