But I have no basis to not recommend IntelliJ or Flash Develop or FDT or
AXDT....  still flexmojos doesn't aim to support none...  as I told before,
they are maintained by community, like the flex/flashbuilder stuff that
lancer does or the intelliJ that develar did. I will add to flexmojos source
tree just to make people life easier, but no support on my side.

VELO

On Wed, Sep 22, 2010 at 1:24 PM, Marvin Froeder <[email protected]> wrote:

> What is the IDE recommended by me? flashbuilder seems the obvious choice, I
> never ever used any other IDE on an enterprise situation.
> What is the IDE supported by me? none.
>
> VELO
>
>
> On Wed, Sep 22, 2010 at 1:22 PM, Swf Games Online <
> [email protected]> wrote:
>
>> OK, so I guess my question should be ...
>> What is the recommended IDE for developing large enterprise Flash/Flex
>> 4 projects with Maven and Flex Mojos?
>>
>>
>>
>> On Wed, Sep 22, 2010 at 12:11 PM, Marvin Froeder <[email protected]>wrote:
>>
>>> I'm not developing in flex recently (other then flexmojos itself) so I
>>> just edit whatever I need as text on eclipse.  So when I say eclipse I
>>> really meant eclipse.
>>>
>>> VELO
>>>
>>>   On Wed, Sep 22, 2010 at 1:06 PM, Swf Games Online <
>>> [email protected]> wrote:
>>>
>>>>   Are you using Flash Builder Plug-in for Eclipse?
>>>>
>>>> Are you using m2eclipse?
>>>>
>>>> Is the Flex 4 SDK supported?
>>>>
>>>>   On Wed, Sep 22, 2010 at 9:37 AM, Marvin Froeder <[email protected]>wrote:
>>>>
>>>>>  ?!
>>>>>
>>>>>   On Wed, Sep 22, 2010 at 10:36 AM, Swf Games Online <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>   Is your Eclipse setup documented somewhere?
>>>>>> Which Flex SDK?
>>>>>>
>>>>>>   On Wed, Sep 22, 2010 at 9:32 AM, Marvin Froeder 
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>>  I only have Eclipse.
>>>>>>>
>>>>>>> VELO
>>>>>>>
>>>>>>>   On Wed, Sep 22, 2010 at 10:29 AM, Swf Games Online <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>>  Which IDE do you recommend for Flex Mojos?
>>>>>>>>
>>>>>>>>   On Wed, Sep 22, 2010 at 9:18 AM, Marvin Froeder <velo.br@
>>>>>>>> gmail.com> wrote:
>>>>>>>>
>>>>>>>>>  They will only be supported by community.
>>>>>>>>>
>>>>>>>>> For instance, flash/flexbuilder support is made by lancer..
>>>>>>>>>
>>>>>>>>> http://github.com/llinder/FlexMojos
>>>>>>>>>
>>>>>>>>> I just integrate that back into flexmojos, but I don't even run it
>>>>>>>>> once.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> VELO
>>>>>>>>>
>>>>>>>>>   On Wed, Sep 22, 2010 at 10:15 AM, Swf Games Online <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>>   It sounds like you're talking about Flash Builder, not Flash
>>>>>>>>>> Develop.
>>>>>>>>>> Is that right?
>>>>>>>>>>
>>>>>>>>>> Is there a roadmap for support for the main Flash IDEs?
>>>>>>>>>> Flash Builder
>>>>>>>>>> Eclipse w/Flash Builder Plugin
>>>>>>>>>> Flash Develop
>>>>>>>>>> FDT
>>>>>>>>>>
>>>>>>>>>>   On Wed, Sep 22, 2010 at 8:18 AM, Marvin Froeder <velo.br@
>>>>>>>>>> gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>>  Have you used lancer stuff?
>>>>>>>>>>> http://github.com/llinder/FlexMojos
>>>>>>>>>>>
>>>>>>>>>>> It is the same I included on flexmojos 3.8-SNAPSHOT (I just pull
>>>>>>>>>>> his changes), it should support flashbuilder and flexbuilder, can't 
>>>>>>>>>>> really
>>>>>>>>>>> tell since I use neither.
>>>>>>>>>>>
>>>>>>>>>>> VELO
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Sep 22, 2010 at 9:15 AM, David Vree <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> That is a good question.  Firstly, I have kept pretty good notes
>>>>>>>>>>>> on
>>>>>>>>>>>> all of these steps and will provide them to anyone who asks.
>>>>>>>>>>>> Secondly, I play to evaluate FDT 4 when it comes out in a few
>>>>>>>>>>>> months.
>>>>>>>>>>>> I already have evaluated NetBeans which has a good
>>>>>>>>>>>> Flex/Flexmojos/
>>>>>>>>>>>> Maven integration, but there are too many other things keeping
>>>>>>>>>>>> me on
>>>>>>>>>>>> Eclipse.
>>>>>>>>>>>>
>>>>>>>>>>>> I don't think I have the skills to create a flexmojos Flash
>>>>>>>>>>>> Builder 4
>>>>>>>>>>>> archetype, or to make a flexmojos
>>>>>>>>>>>> "push-settings-to-flash-builder"
>>>>>>>>>>>> goal.  But I could  write the specs for them if it would help.
>>>>>>>>>>>>
>>>>>>>>>>>> On Sep 22, 7:05 am, Marvin Froeder <[email protected]> wrote:
>>>>>>>>>>>> > I wonder what is your plan to make this painful steps less
>>>>>>>>>>>> painful?
>>>>>>>>>>>> >
>>>>>>>>>>>> > Sent from DROID
>>>>>>>>>>>> >
>>>>>>>>>>>> > Em 22/09/2010 00:43, "David Vree" <[email protected]
>>>>>>>>>>>> >escreveu:
>>>>>>>>>>>>  >
>>>>>>>>>>>> > It depends on what you mean by "work."  If you mean "work
>>>>>>>>>>>> together"
>>>>>>>>>>>> > then no...it was a huge disappointment (i'll explain). If you
>>>>>>>>>>>> mean
>>>>>>>>>>>> > "work at the same time but completely separately" then yes.
>>>>>>>>>>>> >
>>>>>>>>>>>> > Here's what I mean:
>>>>>>>>>>>> >
>>>>>>>>>>>> > Flex SDK:
>>>>>>>>>>>> >    Flash Builder requires you to download the SDK, store it
>>>>>>>>>>>> locally,
>>>>>>>>>>>> > and reference it from your projects...works great.
>>>>>>>>>>>> >    flex-mojos will use Maven to download all the SDK library
>>>>>>>>>>>> files
>>>>>>>>>>>> > from a Maven repository...works great.
>>>>>>>>>>>> >    The Problem:  YOU need to make sure that the installed IDS
>>>>>>>>>>>> SDK
>>>>>>>>>>>> > version matches precisely with the Maven version or you will
>>>>>>>>>>>> get two
>>>>>>>>>>>> > "nearly identical" versions of the system running and it will
>>>>>>>>>>>> make you
>>>>>>>>>>>> > insane!  You might think you could reference the Maven
>>>>>>>>>>>> libraries from
>>>>>>>>>>>> > your "~/.m2/repository" directory from the Flash project and
>>>>>>>>>>>> not
>>>>>>>>>>>> > reference the seperate SDK, but you'd be wrong.  Thank Adobe
>>>>>>>>>>>> for
>>>>>>>>>>>> > that.  Note that for 3rd party libraries, you can use
>>>>>>>>>>>> flexmojos to
>>>>>>>>>>>> > download it, and you can reference it from within FlashBuilder
>>>>>>>>>>>> and
>>>>>>>>>>>> > this will all work swimmingly.
>>>>>>>>>>>> >
>>>>>>>>>>>> > Flexmojo's Flex Builder Archetype
>>>>>>>>>>>> >   You might think I have mis-typed something by saying "Flex
>>>>>>>>>>>> Builder
>>>>>>>>>>>> > Archetype", but I have not.  This is not a Flash Builder
>>>>>>>>>>>> archetype and
>>>>>>>>>>>> > the projects that get generated don't work in Flash Builder
>>>>>>>>>>>> without a
>>>>>>>>>>>> > significant amount of screwing around.  Apparently a real
>>>>>>>>>>>> Flash
>>>>>>>>>>>> > Builder Archetype is NOT in the works.
>>>>>>>>>>>> >
>>>>>>>>>>>> > Source Paths:
>>>>>>>>>>>> >   You will want to go the "Maven Way" with this, which means
>>>>>>>>>>>> you'll
>>>>>>>>>>>> > need to carefully configure the Flash Builder projects to
>>>>>>>>>>>> point to the
>>>>>>>>>>>> > correct source paths.  This sounds easy, but took me more than
>>>>>>>>>>>> a day
>>>>>>>>>>>> > to figure it out.  I had to kill a chicken and read the
>>>>>>>>>>>> entrails....
>>>>>>>>>>>> >
>>>>>>>>>>>> > HTML Template:
>>>>>>>>>>>> >   You can check the box all you want in Flash Builder to get a
>>>>>>>>>>>> > working HTML template, but for Flexmojos to "know" about it
>>>>>>>>>>>> you need
>>>>>>>>>>>> > to bind another goal to a life cycle phase.  It all works
>>>>>>>>>>>> great once
>>>>>>>>>>>> > its properly configured, but that it going to require the use
>>>>>>>>>>>> of the
>>>>>>>>>>>> > maven-assembly-plugin and the maven-war-plugin overlay
>>>>>>>>>>>> feature.  To
>>>>>>>>>>>> > get this working I had to meditate on a treetop for hours.
>>>>>>>>>>>> >
>>>>>>>>>>>> > Application File:
>>>>>>>>>>>> >   You're going to have to tell them both about your root
>>>>>>>>>>>> application
>>>>>>>>>>>> > file in each SWF project.  Not a big deal, but don't get it
>>>>>>>>>>>> wrong!
>>>>>>>>>>>> >
>>>>>>>>>>>> > Target Player Version:
>>>>>>>>>>>> >   You're going to have to tell them both about this too.  Not
>>>>>>>>>>>> a big
>>>>>>>>>>>> > deal, but remember to keep them in sync!
>>>>>>>>>>>> >
>>>>>>>>>>>> > Expect more duplicate configuration for conditional
>>>>>>>>>>>> compilation,
>>>>>>>>>>>> > themes, runtime share libaries, locales, and modules.
>>>>>>>>>>>> >
>>>>>>>>>>>> > Let me close by saying that Flexmojos rocks the house and I
>>>>>>>>>>>> wish that
>>>>>>>>>>>> > FlashBuilder could be "mavenified" the way that the Java tools
>>>>>>>>>>>> are in
>>>>>>>>>>>> > Eclipse.  I'd also say that now that I have it set up, they
>>>>>>>>>>>> both are
>>>>>>>>>>>> > really solid and working well.
>>>>>>>>>>>> >
>>>>>>>>>>>> > If I had to dump one or the other, I'd definitely dump Flash
>>>>>>>>>>>> Builder.
>>>>>>>>>>>> > I know you didn't ask, but since I am in am opinionated mood,
>>>>>>>>>>>> I'll
>>>>>>>>>>>> > take a moment and rip on Flash Builder:
>>>>>>>>>>>> >
>>>>>>>>>>>> > 1) WYSIWYS Design Mode -- Complete crap...the generated source
>>>>>>>>>>>> code
>>>>>>>>>>>> > violates every known good MXML and Actionscript programming
>>>>>>>>>>>> standard.
>>>>>>>>>>>> > Nice for demos, never ever use it in the real world.
>>>>>>>>>>>> >
>>>>>>>>>>>> > 2) BlazeDS and Web Service Integration -- Cannot be used,
>>>>>>>>>>>> because the
>>>>>>>>>>>> > Flash Builder project will need to be set up as "No Data
>>>>>>>>>>>> Server"
>>>>>>>>>>>> > because you'd have to be crazy to force the compilation of
>>>>>>>>>>>> your SWF
>>>>>>>>>>>> > artifact to require the services-config.xml file on the
>>>>>>>>>>>> back-end
>>>>>>>>>>>> > server.  That is, as soon as you dynamically configure
>>>>>>>>>>>> channels, Flash
>>>>>>>>>>>> > Builder takes a hike.
>>>>>>>>>>>> >
>>>>>>>>>>>> > 3) Code Hinting -- Compared to Java tooling it's garbage.  For
>>>>>>>>>>>> > example, if you "paste" a class name, it won't give you the
>>>>>>>>>>>> import
>>>>>>>>>>>> > statement, but if you ctrl-space to select the class name..it
>>>>>>>>>>>> will --
>>>>>>>>>>>> > WTF?!?!??  I've heard that FDT does a much better job at this.
>>>>>>>>>>>> >
>>>>>>>>>>>> > I could go on....
>>>>>>>>>>>> >
>>>>>>>>>>>> > On Sep 21, 12:24 pm, game flash <[email protected]>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> > > Thanks for the quick rep...
>>>>>>>>>>>> > > On Tue, Sep 21, 2010 at 11:43 AM, Marvin Froeder <
>>>>>>>>>>>> [email protected]>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>> > > > Flexmojos can work...
>>>>>>>>>>>> > > > Em 21/09/2010 12:41, "game_flash" <
>>>>>>>>>>>> [email protected]>escreveu:
>>>>>>>>>>>> >
>>>>>>>>>>>> > > > Has anyone successfully setup Maven/Flex Mojos with Flash
>>>>>>>>>>>> Develop IDE?
>>>>>>>>>>>> >
>>>>>>>>>>>> > > > Please share expe...
>>>>>>>>>>>> > > > [email protected]<flex-mojos%[email protected]>
>>>>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> > > > For more options, visit this group at
>>>>>>>>>>>> > > >http://groups.google.com/group/flex-mojos
>>>>>>>>>>>> >
>>>>>>>>>>>> > > >http://f...
>>>>>>>>>>>> > > > [email protected]<flex-mojos%[email protected]>
>>>>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> > > > For more options, visit this group at
>>>>>>>>>>>> > > >http://groups.google.com/group/flex-mojos
>>>>>>>>>>>> >
>>>>>>>>>>>> > > >http://f...
>>>>>>>>>>>>
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