Yeah shared object will work with 100MB but if you have many sprite
you can create database whr you can store name,x and y position,width
and height.So when page will reload data can retrive evry sprite.

On May 18, 10:10 pm, Shaleen Jain <shaleenkumarj...@gmail.com> wrote:
> you can store the data in shared objects.
>
> HTH
> Shaleen Jainhttp://shaleenjain.blogspot.com
>
> On May 18, 3:45 pm, Flex based developments <abhlu.na...@gmail.com>
> wrote:
>
>
>
>
>
>
>
> > Hello,
>
> > Thanks for the response.Currently I am using some collection of sprite
> > objects,drawn on a map.Now when use goes to a next node the whole
> > application is refreshed and also the new map image loads.If i again
> > revert back to previous node so i should see the old shapes drawn.
> > For example I draw three polygons on the node 1 link and than goes to
> > node 2 link.now again when i want to revert to node 1 the whole page
> > gets refreshed and the shapes are gone.I am trying for redraw as not
> > really clear how to redraw the bunch of shapes.
>
> > Also if there is any other approach such as Sessions please do
> > suggest.
>
> > Thanks.
>
> > Abhilash
>
> > On May 18, 11:46 am, Kronos <utkars...@gmail.com> wrote:
>
> > > What do u mean by page refresh ???
> > > If you are reloading the page from the browser then there is nothing
> > > that u can do to prevent it.
>
> > > If not, you will have to redraw the polygons every time the page is
> > > refreshed.
> > > You could move the code to the creationComplete of the page (unless
> > > the code is user event driven) that way the code will get executed
> > > every time the page loads.
>
> > > If u can gimme some details regarding what it is u mean by page
> > > refresh I will be able to help u better.
>
> > > On May 17, 11:21 am, Flex based developments <abhlu.na...@gmail.com>
> > > wrote:
>
> > > > I got some sprite objects(polygon) on a mxml page.The problem is as
> > > > soon as the page is refreshed the sprite is cleared.
> > > > Can anyone suggest how to keep or stop the clearing of sprite objects
> > > > on refresh.
>
> > > > Thanks.
>
> > > > Abhilash

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