Does anyone know how I can send multiple items to dragManager.doDrag()? I am 
not 
using a list based control/container, and I have manually added drag and drop 
support to 
the items I want to drag/drop to. I want to select multiple items then send an 
array of 
those items to the dragManager to drag multiple items at once.

I am also trying to figure out how to hide the dragInitiator item while i am 
dragging the 
item so it looks like the item is being dragged live, not a copy of the item. I 
am using a 
copy of the dragInitiators Bitmap data for the dragProxy, I also tried to use 
the 
dragInitiator as the dragProxy, but cannot find a way to get the item to 
re-appear after a 
drop. I tried setting the visibility of the dragInitiator to false when the 
mouseMove event 
fires, then returning it back to visible = true when the item is dropped, but 
this seems 
flaky at best. 

To sum it up, I just want it to look like I am dragging an item or multiple 
items across the 
screen. I cannot resort to using the simple start/end drag() methods and mouse 
events 
because these items will also be able to be dropped on drop targets. 

The drag Manager seems awesome, I just wish I knew how to take advantage of it 
a bit 
more. I have read all the documentation several times and still do not know how 
to do 
these things. I tried looking at the list based controls to see how they drag 
multiple items 
etc, to no avail. 

Thanks in advance for any tips/advice/help. 

Reply via email to