On Nov 1, 2007, at 12:00 PM, Paul Andrews wrote:

Actually, it's a pretty big deal on reflection. I remember that we will also have a Z axis, so it's possible to represent any 3D surface and therefore full-blown 3D objects. I wonder how they "render" now that they have a Z
axis to contend with...

Four corner distortions that are driven by lower-level code I believe (ie, not intrinsic AS).

It's a big deal to designers mostly and will definitely be cause for a new wave of 3d engines popping up.

For programmers, hopefully they throw us a bone and at least do this implementation right - at a minimum real 3x3 and 4x4 matrices. That may be asking too much though since that whole 5kb of compressed code will totally bloat the player.

cheers,

j

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