On Nov 1, 2007, at 12:00 PM, Paul Andrews wrote:
Actually, it's a pretty big deal on reflection. I remember that we
will also
have a Z axis, so it's possible to represent any 3D surface and
therefore
full-blown 3D objects. I wonder how they "render" now that they
have a Z
axis to contend with...
Four corner distortions that are driven by lower-level code I believe
(ie, not intrinsic AS).
It's a big deal to designers mostly and will definitely be cause for
a new wave of 3d engines popping up.
For programmers, hopefully they throw us a bone and at least do this
implementation right - at a minimum real 3x3 and 4x4 matrices. That
may be asking too much though since that whole 5kb of compressed code
will totally bloat the player.
cheers,
j