Hi Aaron,

That's not really what I meant...

Every Analyzer implements the IAnalyzer interface with a few methods like
analyzeElements, getItemInterface, etc . The user can add as many analyzers
to the AnalyzerBundle as he wants and then give a list of elements. The way
i'm going to do it now, is have the AnalyzerBundle.analyze method check the
given items against every IAnalyzer by using the getItemInterface. Every
item must implement all the interfaces, since every item will be passed (via
the Decorator pattern) to the next Analyzer.

On Sun, Mar 23, 2008 at 7:50 AM, Aaron Miller <
[EMAIL PROTECTED]> wrote:

>   Hi Again, I'm not sure if this needs to be stated or not. But your
> switch statement would look something like this.
>
> # switch( true ) {
> #   case item is IHeightItem:
> #     //do stuff
> #   break;
> #   case item is ILevelItem:
> #     //do stuff
> #   break;
> #   default:
> #     //do stuff
> # }
>
> I was going to mention this but forgot to add it before I hit send.
>
> Best Regards,
> ~Aaron
>
>
> On Sat, Mar 22, 2008 at 11:43 PM, Aaron Miller <
> [EMAIL PROTECTED]> wrote:
>
> > Polymorphisms is a run time technique. There is no way to determine a
> > dynamic class instance's interface at runtime. I would use a switch
> > statement in your AnalyzerBundle class to determine which interface an
> > analyzer implements and process accordingly, throwing an error on default if
> > necessary (realistically, you shouldn't have an unexpected interface). To
> > add new analyzer/interfaces, you would just have to add an item to the
> > switch statement and an appropriate method or class to handle it. Warning:
> > make sure to check extended interfaces in bottom up order.
> >
> > I'm not sure if this is a generally excepted "design pattern", but it's
> > what I would do in this case.
> >
> > Hope this helps,
> >
> > ~Aaron
> >
> >
> > On Sat, Mar 22, 2008 at 1:55 PM, Jeroen Beckers <[EMAIL PROTECTED]>
> > wrote:
> >
> > >   Hi list!
> > >
> > > Situation: I have a class that analyzes stuff. There are different
> > > analyzing classes, suck as "HeightAnalyzer", "WeightAnalyzer",
> > > "LevelAnalyzer", etc. You can add an analyzer to the class by using '
> > > myClass.addAnalyzer(newAnalyzer:IAnalyzer)'. As you can see, there is
> > > an IAnalyzer interface which all Analyzer's implement. Every time you add 
> > > an
> > > analyzer, it is added to the list using the Decorator pattern. (Every
> > > analyzer must analyze a list and pass it to the next analyzing test)
> > >
> > > Now, the analyzer's analyze certain items. Every analyzer requires a
> > > different set of methodes. The HeightAnalyzer requires a getHeight(), the
> > > LevelAnaylzer requires a getLevel(), etc. I want to have a different
> > > interface for each analyzer, so that I can easily add analyzers
> > > (+interfaces).
> > >
> > > If I want to analyze a list of items, those items must implement the
> > > correct interface, according to which analyzers you have added to the 
> > > class.
> > > Fe:
> > >
> > > var myClass:AnalyzerBundle = new AnalyzerBundle();
> > > myClass.addAnalyzer(new HeightAnalyzer());
> > > myClass.addAnalyzer(new LevelAnalyzer());
> > > myClass.analyze(new Array(item1, item2, item3));
> > >
> > > What I am looking for now, is a way to make sure that item1, item2 and
> > > item3 all implement the IHeightItem and ILevelItem interfaces.
> > >
> > > I've found a couple of ways to do this, but none of them seemed really
> > > good to me. One of them was to have every Analyzer keep track of the
> > > interface associated with it, and check if they implement the correct
> > > interface, once the analyzer is called. But this would give ugly runtime
> > > errors...
> > > I'm pretty sure that it can't be done at compile time, but if anyone
> > > happens to know some way (hack), or a better way for the runtime errors,
> > > please tell me :-). All ideas are welcome
> > >
> > > Ps: I've just made up all these names, my question is about the
> > > technique to be used, not about the project :)
> > >
> > >
> >
> >
> > --
> > Aaron Miller
> > Chief Technology Officer
> > Open Base Interactive, LLC.
> > [EMAIL PROTECTED]
> > http://www.openbaseinteractive.com
>
>
>
>
> --
> Aaron Miller
> Chief Technology Officer
> Open Base Interactive, LLC.
> [EMAIL PROTECTED]
> http://www.openbaseinteractive.com
>  
>

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