Hmm -- pretty sure I tried this without success. Breakpoints in the native Port Audio code did not fire and trying to trace into a native port audio call from C# did not work either. I do remember seeing it load the syms for the PortAudio DLL so the debugger was certainly seeing the code. Will have to poke some more at it tonight.
BTW -- which project did you have to wack the config props on? I think I did it on the PowerSDR project and the PortAudio project -- wacked so many settings it's all a blur at this point! Thanks for the reply - at least I know it should work. Cheers, Bill At 10:06 AM 9/5/2006, Eric Wachsmann wrote: >Bill, > >I know of one way to debug stuff (I used it to dig into the DirectX output). >Go to the project properties and under Configuration Properties -> >Debugging, set "Enable Unmanaged Debugging" to true. Be prepared for an >overwhelming amount of PortAudio info. > > >Eric Wachsmann >FlexRadio Systems _______________________________________________ FlexRadio mailing list FlexRadio@flex-radio.biz http://mail.flex-radio.biz/mailman/listinfo/flexradio_flex-radio.biz Archive Link: http://www.mail-archive.com/flexradio%40flex-radio.biz/ FlexRadio Homepage: http://www.flex-radio.com