Ahhh. The break points will not fire because of the interface (dll). Debug statements should work though. I only had to change the PowerSDR property that I described. In fact, I don't think the options are the same for the C/C++ projects in our solution. Make sure you are running in Debug mode.
Eric Wachsmann FlexRadio Systems > -----Original Message----- > From: Bill Tracey [mailto:[EMAIL PROTECTED] > Sent: Tuesday, September 05, 2006 10:52 AM > To: Eric Wachsmann; flexradio@flex-radio.biz > Subject: RE: [Flexradio] Anyone know how to debug into the Native code > fromPowerSDR > > Hmm -- pretty sure I tried this without success. Breakpoints in the > native Port Audio code did not fire and trying to trace into a native port > audio call from C# did not work either. I do remember seeing it load the > syms for the PortAudio DLL so the debugger was certainly seeing the > code. Will have to poke some more at it tonight. > > BTW -- which project did you have to wack the config props on? I think I > did it on the PowerSDR project and the PortAudio project -- wacked so many > settings it's all a blur at this point! > > Thanks for the reply - at least I know it should work. > > Cheers, > > Bill > > > At 10:06 AM 9/5/2006, Eric Wachsmann wrote: > >Bill, > > > >I know of one way to debug stuff (I used it to dig into the DirectX > output). > >Go to the project properties and under Configuration Properties -> > >Debugging, set "Enable Unmanaged Debugging" to true. Be prepared for an > >overwhelming amount of PortAudio info. > > > > > >Eric Wachsmann > >FlexRadio Systems > _______________________________________________ FlexRadio mailing list FlexRadio@flex-radio.biz http://mail.flex-radio.biz/mailman/listinfo/flexradio_flex-radio.biz Archive Link: http://www.mail-archive.com/flexradio%40flex-radio.biz/ FlexRadio Homepage: http://www.flex-radio.com