Norman Vine writes:

 > Hmm...
 > 
 > FlightGear can be compiled as multithreaded and it uses GLUT !

Right, but we have to make very certain that only one thread ever
calls GLUT and OpenGL.  As long as all the rendering is in the same
thread, we should be fine.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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