Norman Vine wrote:
> 
> David Megginson writes:
> >
> >Norman Vine writes:
> >
> > > Hmm...
> > >
> > > FlightGear can be compiled as multithreaded and it uses GLUT !
> >
> >Right, but we have to make very certain that only one thread ever
> >calls GLUT and OpenGL.  As long as all the rendering is in the same
> >thread, we should be fine.

I understood that OpenGL is single threaded and only one thread is
allowed to use OpenGL (and thus GLUT, PLIB, ..., anything that makes
OpenGL calls). If the program itself uses more threads doesn't matter at
all.

My 2 cents,
Christian

PS: I have to start thinking in Euro and Cents...

--
The idea is to die young as late as possible.        -- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...


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