David Megginson writes:
>
>Norman Vine writes:
>
> > Hmm...
> > 
> > FlightGear can be compiled as multithreaded and it uses GLUT !
>
>Right, but we have to make very certain that only one thread ever
>calls GLUT and OpenGL.  As long as all the rendering is in the same
>thread, we should be fine.

GOOD POINT !

Cheers

Norman

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