Ah, suddenly there is much interest in scenery building. I will try to hack up a small docu until (including) next weekend, but can't promise it.
You wrote: >Hello all, > >I am interested in adding some airport buildings and runways to fgfs. I think runways and buildings are very different beasts. In the current, automated scenery generation, several input sources for elevation, airports and land use etc are used to form "one" scenery. Runways are cut out of the terrain, so to speak. I have no experience with this. Buildings, static vehicles and planes etc can be added onto the scenery. Originally we added them directly into the scenery, now we just use files in a format that plib and therefore fgfs can read for every building and car etc and tell fgfs inside a *.ind file how to place them. In the FAQ, there is one way how to find the numbers you need to position something inside fgfs's world. I would suggest you start with that. AFAIK there are easily build (under Linux) converters atg2btg and btg2atg. Under Windows, I only compiled one (btg2atg). I could look at the resulting ascii file in PPE, generate a *.ind file and use the original binary file in fgfs together with the *.ind file (always ascii) and additional files in any format plib reads. See the table atz http://plib.sourceforge.net/ssg/non_class.html Bye bye, Wolfram Kuss. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel