Erik Hofman writes: > > There are already runway objects in fgfs right?
Yes -- they're right in with the scenery files. > > I am able to see runways at kfso and other places. See $FG_ROOT/Scenery/w130n30/w123n37/KSFO.btg.gz (all the runways are part of the same object). > > So How do I place one of these existing runways at the place that I want to > > by updating the .stg file suitably. What shoule the OBJCECT_XYZZZZ be??? You wouldn't be happy with the results. TerraGear cuts a hole in the scenery exactly the size of the airport to avoid bleedthrough; if you try to place an airport manually, you'll have to make sure it's well above any of the terrain underneath. > Runways are in a sepperate file called default.apt That's the data TerraGear uses to generate them, but not the objects themselves. It would be a *very* useful addition to FlightGear if runways could be generated on the fly from default.apt.gz when a tile is loaded rather than at scenery-building time. It's quite doable (X-Plane works that way), and it should run fast enough that the user barely sees a different in tile-loading speed, but it will be a bit of a job. Any volunteers? > I'm not sure if it is wise to update this file since it is derived from > a database maintained for another project (X-Plane). Update it, then send Robin Peel the diffs. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel