Here's an interesting paper from a MS combat sim artist on creating
tilable textures while minimizing repeating artifacts:

    http://www.gdconf.com/archives/proceedings/2000/arts_papers.html

At some point the flightgear project needs an aspiring artist to
create a nicer set of textures that fit together fairly well.

If anyone wants to jump on this right away, here are a couple tips.

- The file $FG_BASE/materials defines all the various material
  properties used by flightgear and specifies which texture file to
  use and the area of coverage (scale) of the texture.

- At one point we were playing around with 1024x1024 textures but
  consider that a single RGB texture at that resolution with
  mipmapping turned on can consume about 6Mb of your cards RAM so I
  think in general we should shoot for 256x256 resolution ground cover
  textures for general distribution.

Thanks,

Curt.
-- 
Curtis Olson   Intelligent Vehicles Lab         FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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