Curtis L. Olson writes:
> Here's an interesting paper from a MS combat sim artist on creating
> tilable textures while minimizing repeating artifacts:
> 
>     http://www.gdconf.com/archives/proceedings/2000/arts_papers.html

Let me reply to myself here and say that you want the paper entitled
"Pattern Reduction in Massively Tiled Scenes"

Regards,

Curt.
-- 
Curtis Olson   Intelligent Vehicles Lab         FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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