Curtis L. Olson writes: > Here's an interesting paper from a MS combat sim artist on creating > tilable textures while minimizing repeating artifacts: > > http://www.gdconf.com/archives/proceedings/2000/arts_papers.html
Let me reply to myself here and say that you want the paper entitled "Pattern Reduction in Massively Tiled Scenes" Regards, Curt. -- Curtis Olson Intelligent Vehicles Lab FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel