Norman Vine wrote:
> 
[snip]
>
> Well, I have mentioned this before.... anyway
> 
> By changing the PPE main() into a function call  say
> int ppe ( ssgContext *ssg, ssgRoot *root, myFGFS  *fgfs )
> 
> where myFGFS contains a few important vars such as lat lon and
> ssgRoot is a scenery node and ssgContext is ssgGetCurrentContext ();
> 
> then by pausing FGFS and calling ppe() and having PPE 'adopt' the
> ssgContext as it's own and assigning the passed Node to be PPE's
> Root Node things just work < well almost > .
> 
> PPE has direct access to everything below the passed node,
> and also knows where we are in the world !
> 
> All of this is possible of course because PPE and  FGFS are built
> from a common substrate,  SSG.
> 
> ie PPE is designed to be a native SSG editor, it's not all there yet
> but the 'hooks' sure are.
> 

Sounds like the basis of a FlightGear plugin for ppe.  Any takers?

BTW I developing a binary scenery loader (.btg) for ppe.  This might be
useful for the mythical scenery/airport designer.

Cheers,
Bernie

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