On Sun, 2002-02-10 at 06:32, Melchior FRANZ wrote: > * Tony Peden -- Sunday 10 February 2002 15:20: > > I'm trying to put together an engineering display for the panels. At > > this point, I've gotten everything to work except that I can't seem to > > get the texture to load, all I get is a red square. It's a 256x64 rgb > > based on the navcom radio texture that I created in the Gimp. The path > > in the xml files is correct and there doesn't seem to be any error > > messages in the console log, so I'm a bit mystified. Can anyone offer > > any suggestions? > > No, unfortunately not. But I see a similar effect if I run fgfs together > with Atlas. Some textures in fgfs are then replaced by the font texture, > i.e. a black square with white text, all over the landscape! Very ugly! > My guess is, that the texture memory of my graphics card is exhausted > and I get some other texture instead.
Hmm, well, I've got a 64MB card so I wouldn't think that'd be an issue. Of course, I do have AGP turned off ... > > m. > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > -- Tony Peden [EMAIL PROTECTED] We all know Linux is great ... it does infinite loops in 5 seconds. -- attributed to Linus Torvalds _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel