John Check writes:

 > We could do it like we do panel_2, it's no biggie. Mind you,
 > 256x256 can only hold so much text, although we could use generated
 > text. Or possibly do it as a HUD with static text.

Just a quick note -- right now, I'm using 512x512 textures for the
DC-3 model, effectively leaving it untextured for Voodoo3 users (but
making my life a lot easier, since I have to map from only 2 texture
files rather than 8).


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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