John Check writes: > We could do it like we do panel_2, it's no biggie. Mind you, > 256x256 can only hold so much text, although we could use generated > text. Or possibly do it as a HUD with static text.
Just a quick note -- right now, I'm using 512x512 textures for the DC-3 model, effectively leaving it untextured for Voodoo3 users (but making my life a lot easier, since I have to map from only 2 texture files rather than 8). All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel