Jim Wilson writes: > David Megginson <[EMAIL PROTECTED]> said: > > > John Check writes: > > > > > We could do it like we do panel_2, it's no biggie. Mind you, > > > 256x256 can only hold so much text, although we could use generated > > > text. Or possibly do it as a HUD with static text. > > > > Just a quick note -- right now, I'm using 512x512 textures for the > > DC-3 model, effectively leaving it untextured for Voodoo3 users (but > > making my life a lot easier, since I have to map from only 2 texture > > files rather than 8). > > > > Dang! The textures can still be reduced to 256x256 by Voodoo users and more > or less mapped correctly, right? > > Reminds me of the day that SCO finally got it's way and stopped supporting > Xenix executables. :-)
As I understand it, in recent versions of plib, they have fixed the bug/feature that prevented oversized textures from being properly scaled down for voodoo users. So in theory, voodoo owners should still see the textures, but they will be a bit blurrier. This functionality most certainly depends on which version of plib you have installed. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel