So David Findlay says: > I think this is a major flaw in developers of aircraft for MSFS and > Fly! If you're going to make an aircraft, that means make an > aircraft, with a model, panel, sounds and everything.
If you're saying what I think you're saying ("don't bother creating an aircraft unless you're going to create the whole package") I have to say I don't agree. Someone could be an aircraft nut who just wants to recreate a cool paintjob he saw on an aircraft once. Someone else might be a pilot who doesn't like the available panels for an aircraft and decides to make one himself. Someone else might be an aeronautical engineer who decides to improve the flight model for an aircraft. I think it would be an enormous waste if all these people were forced to also provide all the other parts of the package, because in that case they probably wouldn't bother at all. Then there's the element of re-use. The airframe, panel, FDM and sounds for a given aircraft probably don't change much from one individual aircraft to the other, so why create those if you just want to paint an aircraft. You'd be better of re-using what's already there. Provided you give credit where it's due, of course. I think this is one area where MSFS got it right: decouple all the individual "pieces of the puzzle", so people can concentrate on their area of expertise, and allow the end-user to pick and choose their favourite elements. My 2 cents. Groeten, - Jacco -- Think about it: | In Real Life: Jacco van Schaik If the wheel had never been | Mail me at: [EMAIL PROTECTED] reinvented, we'd still be | Spam bait: postmaster@localhost driving on logs... | See also http://www.frontier.nl/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel