Jim Wilson writes:

 > Fly! uses a 3D cockpit. They use 2D for most of the
 > instrumentation, switches and knobs, and 3D models for the things
 > that really need it like levers.

I have no experience with FLY2K or FLY2, so I cannot comment on those,
but FLY1 definitely uses a 2D cockpit.  Granted that there might be a
couple of small, animated 3D objects, but the panel is a flat picture
projected in its own coordinates that slides in the X/Y axes
independently of the outside scene -- that's exactly the definition of
a 2D panel.

Unlike FlightGear, FLY1 limits the viewing direction to fixed
viewpoints and has a separate 2D picture to project for each one.  The
pictures are beautiful, but there is nothing 3D about it.

 > More than likely the legability problem is your LCD at 1600x1200
 > ;-)

No, it's a 1600x1200 LCD trying to do 1024x768.  Unlike CRTs, LCDs
have a fixed number of pixels, so they have to double or leave out
individual pixels when changing resolutions.  The picture is clearer
in some ways when I change FLY! to 800x600, but now I've lost 75% of
my resolution.  Again, I cannot comment on later FLY! versions, except
that when I go to window mode (and lose 3D acceleration), the panel
becomes clear.

 > In any case we'd be doing great to come up with something as nice
 > and usable as the Fly!  cockpits.

Artistically, I agree -- they're beautifully rendered and pay a lot of
attention to detail.  From a modelling perspective, however, they're
years out of date, and I think we should aim a lot higher than fixed
2D renditions.  Try the Battle of Britain demo to see what a 3D
cockpit is like, and you won't want to go back.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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