David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Fly! uses a 3D cockpit. They use 2D for most of the > > instrumentation, switches and knobs, and 3D models for the things > > that really need it like levers. > > I have no experience with FLY2K or FLY2, so I cannot comment on those, > but FLY1 definitely uses a 2D cockpit. Granted that there might be a > couple of small, animated 3D objects, but the panel is a flat picture > projected in its own coordinates that slides in the X/Y axes > independently of the outside scene -- that's exactly the definition of > a 2D panel. > Yes thats what I meant. I stand semantically corrected :-) No doubt there's 3D objects in there. But yes the planes for the panel, the walls, floors are all fixed.
> No, it's a 1600x1200 LCD trying to do 1024x768. Unlike CRTs, LCDs > have a fixed number of pixels, so they have to double or leave out > individual pixels when changing resolutions. The picture is clearer > in some ways when I change FLY! to 800x600, but now I've lost 75% of > my resolution. Again, I cannot comment on later FLY! versions, except > that when I go to window mode (and lose 3D acceleration), the panel > becomes clear. > Well... its still an LCD problem ;-) > > In any case we'd be doing great to come up with something as nice > > and usable as the Fly! cockpits. > > Artistically, I agree -- they're beautifully rendered and pay a lot of > attention to detail. From a modelling perspective, however, they're > years out of date, and I think we should aim a lot higher than fixed > 2D renditions. Try the Battle of Britain demo to see what a 3D > cockpit is like, and you won't want to go back. Ok, I'll give that a look. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel