David Megginson <[EMAIL PROTECTED]> said:

> Jim Wilson writes:
> 
>  > Fly! uses a 3D cockpit. They use 2D for most of the
>  > instrumentation, switches and knobs, and 3D models for the things
>  > that really need it like levers.
> 
> I have no experience with FLY2K or FLY2, so I cannot comment on those,
> but FLY1 definitely uses a 2D cockpit.  Granted that there might be a
> couple of small, animated 3D objects, but the panel is a flat picture
> projected in its own coordinates that slides in the X/Y axes
> independently of the outside scene -- that's exactly the definition of
> a 2D panel.
> 
Yes thats what I meant. I stand semantically corrected :-)  No doubt there's 
3D objects in there.  But yes the planes for the panel, the walls, floors are
all fixed.

> No, it's a 1600x1200 LCD trying to do 1024x768.  Unlike CRTs, LCDs
> have a fixed number of pixels, so they have to double or leave out
> individual pixels when changing resolutions.  The picture is clearer
> in some ways when I change FLY! to 800x600, but now I've lost 75% of
> my resolution.  Again, I cannot comment on later FLY! versions, except
> that when I go to window mode (and lose 3D acceleration), the panel
> becomes clear.
> 
Well... its still an LCD problem ;-)

>  > In any case we'd be doing great to come up with something as nice
>  > and usable as the Fly!  cockpits.
> 
> Artistically, I agree -- they're beautifully rendered and pay a lot of
> attention to detail.  From a modelling perspective, however, they're
> years out of date, and I think we should aim a lot higher than fixed
> 2D renditions.  Try the Battle of Britain demo to see what a 3D
> cockpit is like, and you won't want to go back.
Ok, I'll give that a look.

Best,

Jim

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