On Fri, 2002-03-15 at 09:47, Andy Ross wrote: > Norman Vine wrote: > > Jon S Berndt wrote: > > > David Megginson wrote: > > > > That's good news -- I'd like to encourge the FDM writers to query > > > > separately for each gear now, at least for the wheels and skids (crash > > > > points aren't as serious). > > > > > > So, when querying, would we supply the lat/lon/radius of each bogey > > > of interest, then get the height above ground? > > > > Easier, well at least faster, then that > > > > The fgCurrentElev() routine takes > > sgdVec3 abs_view_pos as its first argument > > This is correct only so long as the gear struts are pointing straight > down, with many aircraft (even at their touchdown attitude) this isn't > the case. How much harder would it be to give you a gear location and > an extension vector, and get the intersection of that vector and the > normal at that location? This would better simulate things like > crosswing landings and ski jumps.
I'm not seeing what you're saying Andy. Why wouldn't a vector describing the location of the tire contact point be sufficient? > > Andy > > -- > Andrew J. Ross NextBus Information Systems > Senior Software Engineer Emeryville, CA > [EMAIL PROTECTED] http://www.nextbus.com > "Men go crazy in conflagrations. They only get better one by one." > - Sting (misquoted) > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Tony Peden [EMAIL PROTECTED] We all know Linux is great ... it does infinite loops in 5 seconds. -- attributed to Linus Torvalds _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel