Andy Ross writes:
>
>Norman Vine wrote:
> > Jon S Berndt wrote:
> > > David Megginson wrote:
> > > > That's good news -- I'd like to encourge the FDM writers to query
> > > > separately for each gear now, at least for the wheels and skids
(crash
> > > > points aren't as serious).
> > >
> > > So, when querying, would we supply the lat/lon/radius of
>each bogey
> > > of interest, then get the height above ground?
> >
> > Easier, well at least faster, then that
> >
> > The fgCurrentElev() routine takes
> > sgdVec3 abs_view_pos as its first argument
>
>This is correct only so long as the gear struts are pointing straight
>down, with many aircraft (even at their touchdown attitude) this isn't
>the case.  How much harder would it be to give you a gear location and
>an extension vector, and get the intersection of that vector and the
>normal at that location?  This would better simulate things like
>crosswing landings and ski jumps.

Who better then the FDM to know the offsets of the points to test for
contact.  It certainly shouldn't be anything in the Scenery Module !!

Norman


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