David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > If I was going to add blinking lights to the model animation code, > > how would I do the timing? > > This is still on my TODO list, together with LOD and other conditional > hiding and showing. Were you thinking of blinking by swapping > objects, or by changing colour/texture? >
The lights are untexture color. Actually I'm not absolutely sure, was planning to do some experimenting. From what readings say, the emissive color property should do it. The xml for the blinking animation would include the rgb values for the emissive array and the time on/time off length for each cycle. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel