David Findlay writes:

 > This might be of use to us. Could we include this sort of data in
 > the FGFS scenery?

No, we cannot, with our current approach -- it would create far too
many polygons.  Even moving to VMap1 pretty-much kills the scenery
engine, and that just adds major regional roads and more detailed
polygons.  The only way to get something like that with current
technology in is to generate giant textures for each tile.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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