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On Wed, 20 Mar 2002 22:31, you wrote:
> David Findlay writes:
>  > This might be of use to us. Could we include this sort of data in
>  > the FGFS scenery?
>
> No, we cannot, with our current approach -- it would create far too
> many polygons.  Even moving to VMap1 pretty-much kills the scenery
> engine, and that just adds major regional roads and more detailed
> polygons.  The only way to get something like that with current
> technology in is to generate giant textures for each tile.

Could we handle it with some form of arbitary level of detail? i.e. at a 
certain distance chance roads to lines, then make them disappear completely 
further away? I suppose similiar would need to be done to the terrain to drop 
the detail level there too. Thanks,

David
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