Norman Vine wrote: > > Removed fgReshape() call from main loop That's undoubtedly a good thing. Never mind who can see a speed benefit and who can't. I can only imagine it was put there to work around some bug. If so, let's see if the bug shows up again, and fix it properly if it does.
> Removed fgIdle from the main loop once things are up and running > 1) initially glutDisplayFunc() is set to new mySplashDraw function > 2) when idle state reaches 1000 > glutDisplayFunc() set to fgRenderFrame() > glutIdleFunc() reassigned to fgMainLoop() This only saves a few integer comparisons at run time, but looks like a good logical clean-up. > Made a local copy of a property value when it is used multiple times > inside of the same function and used it > > moved static property nodes pointers from function scope > to file scope. I'm ambivalent about these. I can't check frame rate because mine is continuously fluctuating by about 10% from one second to the next, and depends very strongly on the exact view. - Julian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel