> > Adding an ugly cast fixes the problem:
> >
> >   PropertyManager->Tie("forces/fbx-aero-lbs", this,1,
> >     (double (FGAerodynamics::*)(int) const) &FGAerodynamics::GetForces);
>
> I'll roll that change into my copy until it gets made permanently.  While


We'll do a little investigating, first. I want to understand why MSVC is
having problems, first, when no other compiler appears to be complaining. We
want to remain as cross-platform/cross-compiler compatible as possible, but
as a matter of policy, I am extremely hesitant to make crutches in our code
to fix a crippled compiler - if, indeed, it turns out to be a problem with
MSVC. Do you have any explanatory backup for why MSVC isn't working with
this? I know this sounds rude of me, but I hope you can see where I am
coming from.

Jon


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