Andy Ross writes: > >[* What, exactly, does game mode do? My impression was that it simply > set the video mode through GDI before creating the OpenGL context. > This isn't an optimization, per se. Can someone more familiar with > GLUT comment?]
In Windows it does status = ChangeDisplaySettings(¤tDm->devmode, CDS_FULLSCREEN); Which is the FAST lane to the underlying video in that the Win32 Windowing manager is bypassed for this window < ie all the region clipping code etc. > so the speedup is not a driver bug ! on X it does < no idea what this means > if (__glutMotifHints == None) { __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS", SGI_XA__MOTIF_WM_HINTS, 0); if (__glutMotifHints == None) { __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS."); } } /* Game mode window is a toplevel window. */ XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1); Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel