On Fri, 5 Apr 2002 12:11:43 -0500
  "Norman Vine" <[EMAIL PROTECTED]> wrote:

>Yes BUT ... your FGPosition is what I would call FGRigidBody
>ie you have velocity and acceleration terms
>IMHO the class heirarchy should be something like

Given any 100 people, you'll get 400 different FDMs. :-)

Our "RigidBody" EOM is in the translation and rotation 
classes - we split them out for a reason. The position 
class takes those results and integrates to get position, 
and converts from body to local (NED), and some other 
stuff.

Jon

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