Christian Mayer writes:

 > So it'll be quite hard to solve in a general way. Drawing the plane last
 > in it's own z-buffer range (IIRC we are doing that now with the normal
 > 3D panel) won't work generally, as there might be other objects 'in the
 > way' (i.e. between the tower and the plane)

The plane should be in the same z-buffer range as everything else in
an external view.  I have a patch from Jim in my INBOX that's supposed
to fix that.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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