Norman Vine writes: > Doing the Culling and setting up the transforms for each leaf in the > Graph may be 'cheap' but it certainly isn't free and doing this multiple > times for the same geometry is usually a performance hit < see below > >.
No, you misunderstand. I was refering to logically dividing up your geometry into separate ssgRoots ... not duplicating it. If you are talking about multiple scene graphs that mirror each other in structure and transform/placement of the leaf nodes, then that's a different story. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel