Norman Vine writes:
> Doing the Culling and setting up the transforms for each leaf in the 
> Graph may be 'cheap' but it certainly isn't free and doing this multiple
> times for the same geometry is usually a performance hit < see below
> >.

No, you misunderstand.  I was refering to logically dividing up your
geometry into separate ssgRoots ... not duplicating it.  If you are
talking about multiple scene graphs that mirror each other in
structure and transform/placement of the leaf nodes, then that's a
different story.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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