Jim Wilson writes:

 > This makes sense. Also I've found other reasons to not apply that
 > patch. The 3d model ends up disappearing behind mountains (when it
 > should not) if it is rendered without clearing the z-buffer.

I've just patched FlightGear to put the external plane view in the
same clip plane as the scenery and *not* clear the z-buffer in
external view.  Granted, I have a GeForce2Go, but I was able to taxi
the plane immediately behind a hangar and immediately in front of one
and see the right thing both times from a tower view a couple of
kilometers away.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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