Jim Wilson writes: > This makes sense. Also I've found other reasons to not apply that > patch. The 3d model ends up disappearing behind mountains (when it > should not) if it is rendered without clearing the z-buffer.
I've just patched FlightGear to put the external plane view in the same clip plane as the scenery and *not* clear the z-buffer in external view. Granted, I have a GeForce2Go, but I was able to taxi the plane immediately behind a hangar and immediately in front of one and see the right thing both times from a tower view a couple of kilometers away. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel