* David Megginson -- Saturday 11 May 2002 16:36:
> I've just checked in changes so that FGSubsystem::update takes a
> double argument giving seconds elapsed since the last update (as Curt,
> Jon, and many others requested).  The FDMs calculate their own
> multiloop now, and I think the propeller is spinning properly again.

The ufo fdm seems now to be called at about a tenth of the original frequency,
which pretty much breaks the damping. On the other hand it flies much faster,
too fast for the tiles to be rendered in time. Is this something that will
have to be fixed in the fdm, or is it a general problem?

m.

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