Andy Ross writes:

 > You know, that's not a bad idea.  What might be easier, though, is
 > allowing for a optional 6-element vertex line that included the
 > normal.  For this application, this is simpler since we already know
 > the normal.  Code changes to plib would be limited to detecting the
 > new format, storing the normal during parsing, and skipping the normal
 > generation step.
 > 
 > It's probably a crap shoot as to whether they'll accept the change or
 > not, though.  It's a hack to a proprietary format that we don't
 > control.  Even if we make it backwards-compatible, it's still not
 > "AC3D" format anymore.

For now, Andy, why not just generate a single object containing all of
the surfaces, rather than 6 separate objects?  Then plib will have
less trouble with the normals.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to