Andy Ross writes: > You know, that's not a bad idea. What might be easier, though, is > allowing for a optional 6-element vertex line that included the > normal. For this application, this is simpler since we already know > the normal. Code changes to plib would be limited to detecting the > new format, storing the normal during parsing, and skipping the normal > generation step. > > It's probably a crap shoot as to whether they'll accept the change or > not, though. It's a hack to a proprietary format that we don't > control. Even if we make it backwards-compatible, it's still not > "AC3D" format anymore.
For now, Andy, why not just generate a single object containing all of the surfaces, rather than 6 separate objects? Then plib will have less trouble with the normals. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel